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Wearable technology is any technology that is designed to be used while worn.Common types of wearable technology include smartwatches and smartglasses.Wearable electronic devices are often close to or on the surface of the skin, where they detect, analyze, and transmit information such as vital signs, and/or ambient data and which allow in some cases immediate biofeedback to the wearer.
A wearable computer, also known as a body-borne computer, [ 1][ 2] is a computing device worn on the body. [ 3] The definition of 'wearable computer' may be narrow or broad, extending to smartphones or even ordinary wristwatches. [ 4][ 5] Wearables may be for general use, in which case they are just a particularly small example of mobile computing.
AlterEgo. Amazfit. Apple Vision Pro. Apple Watch. Apple Watch SE. Apple Watch SE (1st generation) Apple Watch SE (2nd generation) Apple Watch Series 1. Apple Watch Series 2.
google .com /glass. Google Glass, or simply Glass, is a brand of smart glasses developed and sold by Google. It was developed by X (previously Google X), [ 9] with the mission of producing a ubiquitous computer. [ 1] Google Glass displays information to the wearer using a head-up display. [ 10]
mHealth. mHealth (also written as m-health or mhealth) is an abbreviation for mobile health, a term used for the practice of medicine and public health supported by mobile devices. [ 1] The term is most commonly used in reference to using mobile communication devices, such as mobile phones, tablet computers and personal digital assistants (PDAs ...
Educational technology as technological tools and media, for instance massive online courses, that assist in the communication of knowledge, and its development and exchange. This is usually what people are referring to when they use the term "edtech". Educational technology for learning management systems (LMS), such as tools for student and ...
This is a list of emerging technologies, which are in-development technical innovations that have significant potential in their applications. The criteria for this list is that the technology must: Exist in some way; purely hypothetical technologies cannot be considered emerging and should be covered in the list of hypothetical technologies ...
The barrier for entry on this list is set at 500 million for free apps to limit the size of this list. Many of the applications in this list are distributed pre-installed on top-selling Android devices [ 2 ] and may be considered bloatware by some people because users did not actively choose to download them. [ 3 ]