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Wearable technology is any technology that is designed to be used while worn.Common types of wearable technology include smartwatches and smartglasses.Wearable electronic devices are often close to or on the surface of the skin, where they detect, analyze, and transmit information such as vital signs, and/or ambient data and which allow in some cases immediate biofeedback to the wearer.
A wearable computer, also known as a body-borne computer, [ 1][ 2] is a computing device worn on the body. [ 3] The definition of 'wearable computer' may be narrow or broad, extending to smartphones or even ordinary wristwatches. [ 4][ 5] Wearables may be for general use, in which case they are just a particularly small example of mobile computing.
Google Nest – smart home products including smart speakers, smart displays, digital media players, smart doorbells, smart thermostats, smoke detectors, and wireless routers. Google Chromecast – digital media players. Fitbit – activity trackers and smartwatches. Stadia Controller – game controller for Stadia.
This is a list of emerging technologies, which are in-development technical innovations that have significant potential in their applications. The criteria for this list is that the technology must: Exist in some way; purely hypothetical technologies cannot be considered emerging and should be covered in the list of hypothetical technologies ...
Educational technology as technological tools and media, for instance massive online courses, that assist in the communication of knowledge, and its development and exchange. This is usually what people are referring to when they use the term "edtech". Educational technology for learning management systems (LMS), such as tools for student and ...
For many consumers and investors, the term "wearable tech" immediately conjures up thoughts of Google Glass, smartwatches, and Nike fitness bands. These products are fulfilling the dream of ...
mHealth. mHealth (also written as m-health or mhealth) is an abbreviation for mobile health, a term used for the practice of medicine and public health supported by mobile devices. [ 1] The term is most commonly used in reference to using mobile communication devices, such as mobile phones, tablet computers and personal digital assistants (PDAs ...
SixthSense is a gesture-based wearable computer system developed at MIT Media Lab by Steve Mann in 1994 and 1997 (headworn gestural interface), and 1998 (neckworn version), and further developed by Pranav Mistry (also at MIT Media Lab ), in 2009, both of whom developed both hardware and software for both headworn and neckworn versions of it.
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