Know-Legal Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    This lag time has been measured as high as 68 ms, [1] or the equivalent of 3-4 frames on a 60 Hz display. Display lag is not to be confused with pixel response time, which is the amount of time it takes for a pixel to change from one brightness value to another. Currently the majority of manufacturers quote the pixel response time, but neglect ...

  3. Computer monitor - Wikipedia

    en.wikipedia.org/wiki/Computer_monitor

    A computer monitor is an output device that displays information in pictorial or textual form. Learn about the different technologies used for computer monitors, from cathode-ray tubes to liquid-crystal displays, and their evolution over time.

  4. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    Learn the differences and similarities of four display technologies: CRT, LCD, plasma, and OLED. Compare their parameters such as contrast ratio, peak luminosity, color depth, response time, frame rate, flicker, energy consumption, and more.

  5. Liquid-crystal display - Wikipedia

    en.wikipedia.org/wiki/Liquid-crystal_display

    A liquid-crystal display (LCD) is a flat-panel device that uses liquid crystals and polarizers to modulate light. LCDs are widely used in various applications, such as TVs, computers, watches, and mobile phones.

  6. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    Refresh rate is the number of times per second that a display device shows a new image. It affects the flickering, motion blur, and frame rate of the image. Learn how refresh rate varies by display technology, size, and application.

  7. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the time between sending a signal and the corresponding action. Learn about the potential causes of input lag in video games, such as controllers, consoles, PCs, and monitors.

  8. Display motion blur - Wikipedia

    en.wikipedia.org/wiki/Display_motion_blur

    Reducing the time an LCD pixel is lit can be accomplished via turning off the backlight for part of a refresh. [4] This reduces motion blur due to eye tracking by decreasing the time the backlight is on. In addition, strobed backlights can also be combined with motion interpolation to reduce eye-tracking-based motion blur.

  9. Response time compensation - Wikipedia

    en.wikipedia.org/wiki/Response_Time_Compensation

    Response time compensation for liquid-crystal displays is also known as "Overdrive". LCDs moderate light flow by rotating liquid crystal molecules to various alignments where they transmit more or less light depending on the electrical setting at each individual pixel .