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During a panel at LinuxCon on September 16, 2013, Valve co-founder and executive director Gabe Newell stated that he believed "Linux and open source are the future of gaming", going on to say that the company was aiding game developers who want to make games compatible with Linux, and that they would be making an announcement the following week related to introducing Linux into the living room ...
Unreal Engine ( UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal. Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television.
This is a list of specific PC titles. For a list of all PC titles, see List of PC games. The following is a list of games released on the Linux operating system. Games do not have to be exclusive to Linux, but they do have to be natively playable on Linux to be listed here.
Linux offered a chance for all players and developers to shape the marketplace. In September 2013, Valve founder Gabe Newell gave a rare, 20-minute presentation at LinuxCon. He called Linux "the ...
Lutris began as a piece of software called Oblivion Launcher, [citation needed] which was created in 2009 by Mathieu Comandon. He wanted an easier way to manage his games running on Linux, especially the ones that ran using Wine. Lutris began development on Launchpad, with the repository being created on May 5, 2009.
A Holy Grail of Linux gaming has been an Unreal Engine 3 port. Getting one for the OS would unlock a world of games that has been the province of, well, just about any other mainstream platform.
Epic Games has used the names Potomac Computer Systems, Epic MegaGames, and Epic Games; the name given for the company is the one used at the time of a game's release. Many of the games under the Epic MegaGames brand were released as a set of separate episodes, which were purchasable and playable separately or as a group.
Cross-play is related to but distinct from the notions of cross-platform development, cross-platform releases, cross-buy, and cross-platform save game cloud synchronisation. Cross-platform play, while technically feasible with today's computer hardware, generally is impeded by two factors. One factor is the difference in control schemes between ...