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  2. Actions per minute - Wikipedia

    en.wikipedia.org/wiki/Actions_per_minute

    Actions per minute, abbreviated to APM, is a term used in video games, particularly real-time strategy and fighting games which refers to the total number of actions that a player can perform in a minute. Actions per minute are the number of actions (such as selecting units or issuing an order) completed within a minute of gameplay in real-time ...

  3. Click-through rate - Wikipedia

    en.wikipedia.org/wiki/Click-through_rate

    e. Click-through rate (CTR) is the ratio of clicks on a specific link to the number of times a page, email, or advertisement is shown. It is commonly used to measure the success of an online advertising campaign for a particular website, as well as the effectiveness of email campaigns. [1][2] Click-through rates for ad campaigns vary tremendously.

  4. Computer mouse - Wikipedia

    en.wikipedia.org/wiki/Computer_mouse

    Mickeys per second is a unit of measurement for the speed and movement direction of a computer mouse, [96] where direction is often expressed as "horizontal" versus "vertical" mickey count. However, speed can also refer to the ratio between how many pixels the cursor moves on the screen and how far the mouse moves on the mouse pad, which may be ...

  5. Double-click - Wikipedia

    en.wikipedia.org/wiki/Double-click

    Double-click. A double-click is the act of pressing a computer mouse button twice quickly without moving the mouse. Double-clicking allows two different actions to be associated with the same mouse button. It was developed by Tim Mott of Xerox Palo Alto Research Center. [1][2][3] Often, single-clicking selects (or highlights) an object (eg the ...

  6. Flicker fusion threshold - Wikipedia

    en.wikipedia.org/wiki/Flicker_fusion_threshold

    The flicker fusion threshold, also known as critical flicker frequency or flicker fusion rate, is the frequency at which a flickering light appears steady to the average human observer. It is a concept studied in vision science, more specifically in the psychophysics of visual perception. A traditional term for "flicker fusion" is "persistence ...

  7. Frequency - Wikipedia

    en.wikipedia.org/wiki/Frequency

    Frequency is an important parameter used in science and engineering to specify the rate of oscillatory and vibratory phenomena, such as mechanical vibrations, audio signals (sound), radio waves, and light. For example, if a heart beats at a frequency of 120 times per minute (2 hertz), the period—the interval between beats—is half a second ...

  8. Instructions per second - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_second

    Instructions per second. Instructions per second (IPS) is a measure of a computer 's processor speed. For complex instruction set computers (CISCs), different instructions take different amounts of time, so the value measured depends on the instruction mix; even for comparing processors in the same family the IPS measurement can be problematic.

  9. Data-rate units - Wikipedia

    en.wikipedia.org/wiki/Data-rate_units

    The ISQ symbols for the bit and byte are bit and B, respectively.In the context of data-rate units, one byte consists of 8 bits, and is synonymous with the unit octet.The abbreviation bps is often used to mean bit/s, so that when a 1 Mbps connection is advertised, it usually means that the maximum achievable bandwidth is 1 Mbit/s (one million bits per second), which is 0.125 MB/s (megabyte per ...