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  2. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    256. ISBN. 978-1403984531. What Video Games Have to Teach Us About Learning and Literacy is a book by James Paul Gee that focuses on the learning principles in video games and how these principles can be applied to the K-12 classroom. Video games can be used as tools to challenge players, when they are successful.

  3. Doki Doki Literature Club! - Wikipedia

    en.wikipedia.org/wiki/Doki_Doki_Literature_Club!

    Doki Doki Literature Club! (sometimes shortened to DDLC) is a 2017 freeware visual novel developed by American independent game studio Team Salvato for Linux, macOS, and Windows. The story follows a student who reluctantly joins his high school's literature club at the insistence of his friend Sayori, and is given the option to romantically ...

  4. Category:Video games based on novels - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_based...

    Games based on works of literature, previously published, and characters from those works. This can include novels and short stories, published in books, magazines, in e-books or even online as text. Limitations:

  5. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  6. Category:Video games based on literature - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_based...

    S. Soldier of Fortune (video game) Soldier of Fortune II: Double Helix. Soldier of Fortune: Payback.

  7. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    Games and learning. Games and learning is a field of education research that studies what is learned by playing video games, and how the design principles, data and communities of video game play can be used to develop new learning environments. Video games create new social and cultural worlds – worlds that help people learn by integrating ...

  8. Narrative of video games - Wikipedia

    en.wikipedia.org/wiki/Narrative_of_video_games

    In video games, narrative has been of varying significance and importance since the beginning of the medium. Though early games did not feature stories as a focus, technological advances have afforded developers the freedom to make narrative a major element. Adding story was not typically feasible in the earliest video games due to ...

  9. Interactive children's book - Wikipedia

    en.wikipedia.org/wiki/Interactive_children's_book

    Interactive children's book. Interactive children's books are a subset of children's books that require participation and interaction by the reader. Participation can range from books with texture to those with special devices used to help teach children certain tools. Interactive children's books may also incorporate modern technology or be ...