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A game creation system ( GCS) is a consumer-targeted game engine and a set of specialized design tools, and sometimes also a light scripting language, engineered for the rapid iteration of user-derived video games . Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game ...
Defold is a downloadable desktop app, and ships with its own embedded IDE. Defold targets desktop, mobile, web, and console platforms. The development model of the maintainers (Source-available) keeps the engine free to use, because it is maintained by its community.
The Free Edition (limited to Windows 32-bit Win2000 / XP / 2003) is able to use 'invisible' RAM in the 3.25 to 4 GB 'gap' (if your motherboard has i946 or above chipset) & is also capable of 'saving to hard disk on power down' (so, in theory, allows you to use the RAM disk for Windows XP swap file and survive over a 'Hibernate').
Rufus was originally designed [4] as a modern open source replacement for the HP USB Disk Storage Format Tool for Windows, [5] which was primarily used to create DOS bootable USB flash drives. The first official release of Rufus, version 1.0.3 (earlier versions were internal/alpha only [6] ), was released on December 04, 2011, with originally ...
Buildbox was founded by Trey Smith in August 2014 [4] with the goal "to democratize game development and create a way for anyone to be able to create video games without having to code". [5] It is a cross platform development tool that can be run on both Windows Operating System and OSX. [6] Primarily used to create mobile apps, [7] Buildbox ...
Construct Arcade (formerly known as Scirra Arcade) is a game portal for projects created in Construct 2 or 3. It was launched on November 23, 2011, along with update r69 of Construct 2. [44] It was later added to Construct 3 on r24. [45] On August 14, 2019, a new version of the arcade was released, with it being renamed to the Construct Arcade.
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Homebrew, when applied to video games, refers to software produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs.