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  2. Category:Video games set in Missouri - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_set...

    C. Cabela's Trophy Bucks. Cabela's Ultimate Deer Hunt 2. Call of Juarez: Gunslinger.

  3. Chris Crawford (game designer) - Wikipedia

    en.wikipedia.org/wiki/Chris_Crawford_(game_designer)

    Christopher Crawford (born June 1, 1950) is an American video game designer and writer. Hired by Alan Kay to work at Atari, Inc., he wrote the computer wargame Eastern Front (1941) for Atari 8-bit computers which was sold through the Atari Program Exchange and later Atari's official product line. After leaving Atari, he wrote a string of games ...

  4. List of indie game developers - Wikipedia

    en.wikipedia.org/wiki/List_of_indie_game_developers

    Ori and the Will of the Wisps. The studio began as a xbox game studios first-party developer and their first commercial video game was the Ori video game series which was entirely financed by Microsoft who also holds the games Intellectual Property . Muse Games. New York City. New York. United States.

  5. Category : Video games set in the United States by state

    en.wikipedia.org/wiki/Category:Video_games_set...

    Video games set in Nebraska ‎ (7 P) Video games set in Nevada ‎ (1 C, 117 P) Video games set in New Hampshire ‎ (4 P) Video games set in New Jersey ‎ (45 P) Video games set in New Mexico ‎ (45 P) Video games set in New York (state) ‎ (1 C, 43 P) Video games set in North Carolina ‎ (19 P) Video games set in North Dakota ‎ (2 P)

  6. Category:Video games set in St. Louis - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_set...

    T. Turbo Outrun. Categories: St. Louis in fiction. Video games set in Missouri. Video games set in the United States by city.

  7. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    v. t. e. Video game design is the process of designing the rules and content of video games in the pre-production stage [1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

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