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  2. Platinum Arts Sandbox - Wikipedia

    en.wikipedia.org/wiki/Platinum_Arts_Sandbox

    Platinum Arts Sandbox is a video game programming tool. The tool was developed by Michael Tomaino and Kevin Meyer. Features in media. PBS/WMHT Games in Education Conference; Moddb.com Top 100 Mod/Game of the Year 2008; Many various Moddb.com interviews and features; Slashdot.org Article - Involving Kids In Free Software Through Games?

  3. Tynker - Wikipedia

    en.wikipedia.org/wiki/Tynker

    Tynker is an educational programming platform to help children learn coding skills, including game design, web design, animation and robotics. It includes courses in Minecraft Modding, Minecraft Game Design, Creative Coding, Python and CSS. Tynker is based on HTML5 and JavaScript, and can be used in browsers, or on tablet computers or ...

  4. GDevelop - Wikipedia

    en.wikipedia.org/wiki/GDevelop

    GDevelop is a 2D and 3D cross-platform, free and open-source game engine, which mainly focuses on creating PC and mobile games, as well as HTML5 games playable in the browser. [4] [5] [6] Created by Florian Rival, a software engineer at Google , [7] GDevelop is mainly aimed at non-programmers and game developers of all skillsets, employing ...

  5. Learn how to create your own video games with this ... - AOL

    www.aol.com/learn-create-own-video-games...

    Autodesk Maya, usually referred to as just Maya, is a 3D computer animation software with powerful modelling, rendering, simulation, texturing, and animation tools for artists and animators.

  6. List of Broderbund products - Wikipedia

    en.wikipedia.org/wiki/List_of_Broderbund_products

    A shoot 'em up video game written by Scott Schram Gregory and the Hot Air Balloon: 1996 Win, Mac An Adventure game and one of the StoryQuests series games. Won the Parent's Choice Gold Award. The Guardian Legend: 1988 NES A hybrid action-adventure/shoot 'em up game; a.k.a. Guardic Gaiden: Gumball: 1983 AppII, C64 In the 1st Degree: 1995

  7. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    A game creation system ( GCS) is a consumer-targeted game engine and a set of specialized design tools, and sometimes also a light scripting language, engineered for the rapid iteration of user-derived video games . Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game ...

  8. Category:Software for children - Wikipedia

    en.wikipedia.org/wiki/Category:Software_for_children

    Software for children. Software for children may be either educational in content, allow players to interact with their favorite cartoon characters, or contain both of these elements in a single game. These programs may be found on either a console system (like the Super Nintendo Entertainment System) or a personal computer (like an IBM PC ...

  9. Category:Text adventure game engines - Wikipedia

    en.wikipedia.org/wiki/Category:Text_adventure...

    Category:Text adventure game engines. This category lists specifically game engines and game creation software for text adventure games and interactive fiction . Several more were made [1] .

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