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  2. GDevelop - Wikipedia

    en.wikipedia.org/wiki/GDevelop

    GDevelop is a 2D and 3D cross-platform, free and open-source game engine, which mainly focuses on creating PC and mobile games, as well as HTML5 games playable in the browser. [4][5][6] Created by Florian Rival, a software engineer at Google, [7] GDevelop is mainly aimed at non-programmers and game developers of all skillsets, employing event ...

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Games can be published royalty-free GDevelop: C++, JavaScript: 2008 Events editor, JavaScript (Optional) Yes 2D, 3D Windows, Linux, Mac, HTML5, Android, iOS, Facebook Instant Games: MIT: Drag-and-drop game engine for everyone, almost everything can be done from the GUI, no coding experience required to make games Genie Engine: Yes 2D

  4. Design Your Own Railroad - Wikipedia

    en.wikipedia.org/wiki/Design_Your_Own_Railroad

    Design Your Own Railroad; Developer(s) ... Platform(s) Amiga, Classic Mac OS, DOS, Apple II [1] Release: 1990: Design Your Own Railroad is a 1990 video game published ...

  5. Make Your Own Games Without Coding with GameGuru - AOL

    www.aol.com/news/own-games-without-coding...

    The post Make Your Own Games Without Coding with GameGuru appeared first on Nerdist. The Complete GameCreators Mega Maker Bundle gives you thousands of pre-made assets to design games easily. Even ...

  6. Game-Maker - Wikipedia

    en.wikipedia.org/wiki/Game-Maker

    Game creation system. Game-Maker (aka RSD Game-Maker) is an MS-DOS -based suite of game design tools, accompanied by demonstration games, produced between 1991 and 1995 by the Amherst, New Hampshire based Recreational Software Designs and sold through direct mail in the US by KD Software. [1] Game-Maker also was sold under various names by ...

  7. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a variety of desktop, mobile, console, augmented reality, and virtual reality platforms.

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