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Yahoo! Messenger (sometimes abbreviated Y!M) was an advertisement -supported instant messaging client and associated protocol provided by Yahoo!. Yahoo! Messenger was provided free of charge and could be downloaded and used with a generic "Yahoo ID" which also allowed access to other Yahoo! services, such as Yahoo! Mail.
Trillian (software) Trillian is a proprietary multiprotocol instant messaging application created by Cerulean Studios. It is currently available for Microsoft Windows, macOS, Linux, Android, iOS, BlackBerry OS, and the Web. It can connect to multiple IM services, such as AIM, Bonjour, Facebook Messenger, Google Talk (Hangouts), IRC, XMPP ...
Comparison of cross-platform instant messaging clients. See also: Messaging apps. The landscape for instant messaging involves cross-platform instant messaging clients that can handle one or multiple protocols. [ 1] Clients that use the same protocol can typically federate and talk to one another. The following table compares general and ...
Instant messaging. Instant messaging ( IM) technology is a type of synchronous computer-mediated communication involving the immediate ( real-time) transmission of messages between two or more parties over the Internet or another computer network. Originally involving simple text message exchanges, modern IM applications and services (also ...
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SMS ( short message service) is a text messaging service component of most telephone, Internet, and mobile device systems. It uses standardized communication protocols to enable mobile devices to exchange short text messages. An intermediary service can facilitate a text-to-voice conversion to be sent to landlines.
AIM (software) AIM ( AOL Instant Messenger, sometimes stylized as aim) was an instant messaging and presence computer program created by AOL, which used the proprietary OSCAR instant messaging protocol and the TOC protocol to allow registered users to communicate in real time. AIM was popular by the late 1990s, in United States and other ...
YMSG ( Yahoo! Messenger ) ^ a b One-to-many / many-to-many communications primarily comprise presence information, publish/subscribe and groupchat distribution. Some technologies have the ability to distribute data by multicast, avoiding bottlenecks on the sending side caused by the number of recipients.