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Microsoft is laying off about 1,900 employees in its gaming division, according to an internal company memo, just over three months since the tech giant completed its $69 billion purchase of video ...
Microsoft will lay off roughly 1,900 people in its gaming division, according to a company memo seen by CNBC.The cuts come in conjunction with Blizzard president Mike Ybarra announcing he would ...
Microsoft announced it is laying off 10,000 employees on Wednesday, ... Between June 2021 and June 2022, Microsoft added some 40,000 jobs. ... While Microsoft’s layoffs will result in a $1.2 ...
On September 21, 2020, Microsoft announced its intent to acquire ZeniMax Media and all its subsidiaries for $7.5 billion (~$8.7 billion in 2023). The acquisition was completed on March 9, 2021. On January 18, 2022, Microsoft announced its intent to acquire Activision Blizzard, an American video game holding company, for $68.7 billion in cash. [26]
Microsoft Gaming is an American multinational video game and digital entertainment division of Microsoft based in Redmond, Washington established in 2022. Its five development and publishing labels consist of: Xbox Game Studios, Bethesda Softworks (publisher of ZeniMax Media), Activision, Blizzard Entertainment, and King (aforementioned are publishers of Activision Blizzard). [2]
Federal Trade Commission v. Microsoft Corp. and Activision Blizzard, Inc. is a lawsuit brought against multinational technology corporation Microsoft and video game holding company Activision Blizzard in 2022. The Federal Trade Commission (FTC) sought a temporary injunction against Microsoft in their efforts to acquire Activision Blizzard.
Some 7,800 employees have been let go across companies ranging from Microsoft and Sony to Unity and Riot , according to the site Game Industry Layoffs, which tracks public layoff announcements.
The layoffs caused several video games to be canceled, video game studios to be shut down or divested from their parent company, and thousands of employees to lose their jobs. [ 7 ] Most of the job cuts occurred in North America and Europe , with video game industry in the United States being the most affected, followed by Canada , United ...