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The Uncensored Library is a Minecraft server and map released by Reporters Without Borders (RSF) and created by BlockWorks, DDB Berlin, [1] and Media.Monks [2] as an attempt to circumvent censorship in countries without freedom of the press. The library contains banned reporting from Mexico, Russia, Vietnam, Saudi Arabia, Egypt, Brazil, and ...
"BedRock" is the second single by hip hop group/record label Young Money Entertainment from their debut collaboration album, We Are Young Money (2009). It is performed by acts that were signed under Young Money, including rap verses (in order) by Lil Wayne , Gudda Gudda , Nicki Minaj as her debut single, Drake , Tyga , Jae Millz , with the ...
Texture mapping. Mapping a two-dimensional texture onto a 3D model. 1: 3D model without textures. 2: Same model with textures. Texture mapping[ 1][ 2][ 3] is a method for mapping a texture on a computer-generated graphic. "Texture" in this context can be high frequency detail, surface texture, or color .
Microsoft Corp has agreed to pay $14 million to settle a California agency's claims that it illegally penalized workers who took medical or family-care leave, the agency said on Wednesday. The ...
The study authors said their findings support an existing theory that the hobbits evolved their small size a long time ago and were most likely a dwarfed version of Homo erectus, the first ancient ...
Former President Trump in a new interview questioned why he should debate Vice President Harris amid pressure from her campaign to do so. Trump told Fox Business Network host Maria Bartiromo that ...
The content of the game's DLC packs vary but include costumes, stickers, decorations, objects, music, creation tools and new levels. Some of these packs are available free of charge while others are available to purchase. Much of the development of LittleBigPlanet ' s DLC is outsourced by Media Molecule to their development partners, Tarsier ...
Shadow mapping or shadowing projection is a process by which shadows are added to 3D computer graphics. This concept was introduced by Lance Williams in 1978, in a paper entitled "Casting curved shadows on curved surfaces." [1] Since then, it has been used both in pre-rendered and realtime scenes in many console and PC games.