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Roblox Corporation ( / ˈroʊblɒks / ROH-bloks) is an American video game developer based in San Mateo, California. Founded in 2004 by David Baszucki and Erik Cassel, the company is the developer of Roblox, which was released in 2006. As of December 31, 2023, the company employs over 2,400 people. [1]
October 10, 2023 [8] Genre (s) Game creation system, massively multiplayer online. Mode (s) Single-player, multi-player. Roblox ( / ˈroʊblɒks / ROH-bloks) is an online game platform and game creation system developed by Roblox Corporation that allows users to program and play games created by themselves or other users.
The major native dialects of English are often divided by linguists into three general categories: the British Isles dialects, those of North America, and those of Australasia. [2] Dialects can be associated not only with place but also with particular social groups. Within a given English-speaking country, there is a form of the language ...
David Baszucki ( / bəˈzuːki /; born January 20, 1963), also known by his Roblox username david.baszucki, formerly builderman, is a Canadian-born American entrepreneur, engineer, and software developer. He is best known as the co-founder and CEO of Roblox Corporation. He previously co-founded and served as the CEO of Knowledge Revolution ...
This is an alphabetical list of BASIC dialects – interpreted and compiled variants of the BASIC programming language. Each dialect's platform(s), i.e., the computer models and operating systems , are given in parentheses along with any other significant information.
British and other Commonwealth English use the ending -logue while American English commonly uses the ending -log for words like analog (ue), catalog (ue), dialog (ue), homolog (ue), etc., etymologically derived from Greek -λόγος -logos ("one who speaks (in a certain manner)").
The falling English proficiency of local English language teachers has come under criticism. The proportion of the Hong Kong population who report using English (that is, all forms) as their "usual spoken language" increased from 2.8% in 2006 to 4.3% in 2016, while 51.1%, 63.5% and 65.6% respectively, reported being able to speak, write and ...
Language Family Branch First-language (L1) speakers Second-language (L2) speakers Total speakers (L1+L2) English (excl. creole languages) Indo-European: Germanic: 380 million 1.077 billion: 1.456 billion Mandarin Chinese (incl. Standard Chinese, but excl. other varieties) Sino-Tibetan: Sinitic: 939 million 199 million: 1.138 billion Hindi (excl ...