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  2. Social media and the effects on American adolescents

    en.wikipedia.org/wiki/Social_media_and_the...

    The study concluded by saying that due to young people's excessive use of social media, they have high levels of anxiety, stress, fear of missing out, and hyperactivity. The more time they spend on social media, the higher the levels. Furthermore, due to time on social media, teenagers tend to feel more lonely and sad.

  3. Real-time sociolinguistics - Wikipedia

    en.wikipedia.org/wiki/Real-time_sociolinguistics

    Real-time sociolinguistics is a sociolinguistic research method concerned with observing linguistic variation and change in progress via longitudinal studies. Real-time studies track linguistic variables over time by collecting data from a speech community at multiple points in a given period. As a result, it provides empirical evidence for ...

  4. Problematic social media use - Wikipedia

    en.wikipedia.org/wiki/Problematic_social_media_use

    Research shows that increase social media use and exposure to social media platforms can lead to negative results and bullying over time. [119] While social media's main intention is to share information and communicate with friends and family, there is more evidence pertaining to negative factors rather than positive ones.

  5. Social media - Wikipedia

    en.wikipedia.org/wiki/Social_media

    The PLATO system was launched in 1960 at the University of Illinois and subsequently commercially marketed by Control Data Corporation.It offered early forms of social media features with innovations such as Notes, PLATO's message-forum application; TERM-talk, its instant-messaging feature; Talkomatic, perhaps the first online chat room; News Report, a crowdsourced online newspaper, and blog ...

  6. Virtual community - Wikipedia

    en.wikipedia.org/wiki/Virtual_community

    Virtual community. A virtual community is a social work of individuals who connect through specific social media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals. Some of the most pervasive virtual communities are online communities operating under social networking services .

  7. Timeline of social media - Wikipedia

    en.wikipedia.org/wiki/Timeline_of_social_media

    Decade Description 1970s–1980s The PLATO system (developed at the University of Illinois and subsequently commercially marketed by Control Data Corporation) offers early forms of social media with Notes, PLATO's message-forum application; TERM-talk, its instant-messaging feature; Talkomatic, perhaps the first online chat room; News Report, a crowd-sourced online newspaper, and blog; and ...

  8. Media and teen relationships - Wikipedia

    en.wikipedia.org/wiki/Media_and_teen_relationships

    The prime time content of television that is most commonly viewed by teenagers is analyzed for their sexual messages. Studies have shown that sexual references are made anywhere from 8 to 10 times during 1 hour of prime time television. Teenagers between the ages of 13 and 15 claim that media entertainment is the number one source of ...

  9. Psychological effects of Internet use - Wikipedia

    en.wikipedia.org/wiki/Psychological_effects_of...

    Assertions. American writer Nicholas Carr asserts that Internet use reduces the deep thinking that leads to true creativity. He also says that hyperlinks and overstimulation means that the brain must give most of its attention to short-term decisions. Carr also states that the vast availability of information on the World Wide Web overwhelms ...