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The iMac G3, originally released as the iMac, is a series of personal computers sold by Apple Computer from 1998 to 2003. Following Steve Jobs 's return to the financially troubled company that he co-founded, he aggressively restructured its offerings. The iMac was envisioned as Apple's new inexpensive and consumer-friendly desktop product ...
Immersive Media Company. Immersive Media Company ( IMC) was a digital imaging company specializing in spherical immersive video, founded in 1994. The parent company Immersive Ventures was headquartered in Kelowna, British Columbia with Immersive Media Company offices in Dallas, Texas. In 2011, Immersive Ventures acquired the assets of Immersive ...
Immersion (virtual reality) A woman using the Manus VR glove development kit in 2016. In virtual reality (VR), immersion is the perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment.
Immersive theater differentiates itself from traditional theater by removing the stage and immersing audiences within the performance itself. Often, this is accomplished by using a specific location ( site-specific ), allowing audiences to converse with the actors and interact with their surroundings ( interactive ), thereby breaking the fourth ...
Russian President Vladimir Putin has asked Iran's Supreme leader Ayatollah Ali Khamenei for a restrained response to Israel's suspected killing of the leader of Hamas, advising against attacks on ...
Deoxyribonucleic acid (/ d iː ˈ ɒ k s ɪ ˌ r aɪ b oʊ nj uː ˌ k l iː ɪ k,-ˌ k l eɪ-/ ⓘ; [1] DNA) is a polymer composed of two polynucleotide chains that coil around each other to form a double helix.
Japanese shares soared Tuesday, clawing back some of their record losses from the previous day and underpinning a patchy recovery on global markets.
An immersive sim (simulation) is a video game genre that emphasizes player choice. Its core, defining trait is the use of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player abilities, allow the game to support varied and creative solutions to problems, as well as emergent gameplay beyond what has been explicitly designed by ...