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  2. AngelScript - Wikipedia

    en.wikipedia.org/wiki/AngelScript

    AngelScript. AngelScript is an open-source game-oriented compiled scripting language developed by Andreas Jönsson at AngelCode. AngelScript features static typing, object handles (similar to C++ pointers but garbage collected via reference counting ), object-orientation, single inheritance, multiple inheritance with interfaces. Allows ...

  3. GameMonkey Script - Wikipedia

    en.wikipedia.org/wiki/GameMonkey_Script

    GameMonkey Script is a small, cross-platform scripting language designed for embedding into games. GameMonkey bears many similarities to Lua, except the syntax is more similar to that of C. History. GameMonkey Script was written in 2002 by Matthew Riek and Greg Douglas as part of a closed-source project for Auran Development.

  4. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    Atari 8-bit/Apple II. Adventure game. Phoenix Software. In November 2016 the source code for the Atari 8-bit and Apple II versions of Adventure in Time and Birth of the Phoenix were released by Kevin Savetz, along with partial code of The Queen of Phobos for Apple II.

  5. LÖVE (game framework) - Wikipedia

    en.wikipedia.org/wiki/LÖVE_(game_framework)

    LÖVE (game framework) LÖVE is a free, open-source, cross-platform framework released under the zlib license for developing video games. The framework is written in C++ and uses Lua as its scripting language and is still maintained by its original developers. The framework is cross-platform supporting the platforms Microsoft Windows, macOS ...

  6. Construct (game engine) - Wikipedia

    en.wikipedia.org/wiki/Construct_(game_engine)

    Construct Arcade (formerly known as Scirra Arcade) is a game portal for projects created in Construct 2 or 3. It was launched on November 23, 2011, along with update r69 of Construct 2. [44] It was later added to Construct 3 on r24. [45] On August 14, 2019, a new version of the arcade was released, with it being renamed to the Construct Arcade.

  7. Squirrel (programming language) - Wikipedia

    en.wikipedia.org/wiki/Squirrel_(programming...

    Squirrel is a high level imperative, object-oriented programming language, designed to be a lightweight scripting language that fits in the size, memory bandwidth, and real-time requirements of applications like video games . MirthKit, a simple toolkit for making and distributing open source, cross-platform 2D games, uses Squirrel for its ...

  8. Ch (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Ch_(computer_programming)

    Ch (computer programming) CH / ˌsiːˈeɪtʃ / is a proprietary cross-platform C and C++ interpreter and scripting language environment. It was originally designed by Harry Cheng as a scripting language for beginners to learn mathematics, computing, numerical analysis (numeric methods), and programming in C/C++. Ch is now developed and ...

  9. Video game programmer - Wikipedia

    en.wikipedia.org/wiki/Video_game_programmer

    A game programmer is a software engineer, programmer, or computer scientist who primarily develops codebases for video games or related software, such as game development tools. Game programming has many specialized disciplines, all of which fall under the umbrella term of "game programmer". [1] [2] A game programmer should not be confused with ...