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  2. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    Display lag is a phenomenon associated with most types of liquid crystal displays (LCDs) like smartphones and computers and nearly all types of high-definition televisions (HDTVs). It refers to latency, or lag between when the signal is sent to the display and when the display starts to show that signal. This lag time has been measured as high ...

  3. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    Comparison of CRT, LCD, plasma, and OLED displays. "Between 0.0001 and 0.00001 nits" "Sony claims an OLED contrast range of 1,000,000:1." [6] 8- to 10-bit per subpixel, with some HDR models capable of 12-bit per subpixel. [13] Estimates varying from under 0.01 ms to as low as 1 μs.

  4. Software performance testing - Wikipedia

    en.wikipedia.org/wiki/Software_performance_testing

    Software performance testing. In software quality assurance, performance testing is in general a testing practice performed to determine how a system performs in terms of responsiveness and stability under a particular workload. [1] It can also serve to investigate, measure, validate or verify other quality attributes of the system, such as ...

  5. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  6. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    The refresh rate, also known as vertical refresh rate or vertical scan rate in reference to terminology originating with the cathode-ray tubes (CRTs), is the number of times per second that a raster-based display device displays a new image. This is independent from frame rate, which describes how many images are stored or generated every ...

  7. Response time (technology) - Wikipedia

    en.wikipedia.org/wiki/Response_time_(technology)

    Response time is the amount of time a pixel in a display takes to change. It is measured in milliseconds (ms). Lower numbers mean faster transitions and therefore fewer visible image artifacts. Display monitors with long response times would create display motion blur around moving objects, making them unacceptable for rapidly moving images.

  8. Frequency counter - Wikipedia

    en.wikipedia.org/wiki/Frequency_counter

    Frequency counter. A frequency counter is an electronic instrument, or component of one, that is used for measuring frequency. Frequency counters usually measure the number of cycles of oscillation or pulses per second in a periodic electronic signal. Such an instrument is sometimes called a cymometer, particularly one of Chinese manufacture ...

  9. Web performance - Wikipedia

    en.wikipedia.org/wiki/Web_performance

    Web performance. Web performance refers to the speed in which web pages are downloaded and displayed on the user's web browser. Web performance optimization (WPO), or website optimization is the field of knowledge about increasing web performance. Faster website download speeds have been shown to increase visitor retention and loyalty [1] [2 ...

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