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  2. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    Second Life is an online video game that allows people to create an avatar for themselves and then interact with other users and user-created content within a multi-user online virtual world. Developed and owned by the San Francisco –based firm Linden Lab and launched on June 23, 2003, it saw rapid growth for some years and in 2013 it had ...

  3. List of massively multiplayer online role-playing games

    en.wikipedia.org/wiki/List_of_massively...

    This is a selected list of massively multiplayer online role-playing games (MMORPGs). MMORPGs are large multi-user games that take place in perpetual online worlds with a great number of other players. In most MMORPGs each player controls an avatar that interacts with other players, completes tasks to gain experience, and acquires items.

  4. List of virtual communities with more than 1 million users

    en.wikipedia.org/wiki/List_of_virtual...

    General for teens. Over 31 communities worldwide. Chat room and user profiles. 2000: 268,000,000: Open to people 13 and older 15,255: HER: Sapphic community app for queer women, non-binary and trans people. Community groups, online events and IRL events. 114 countries. 15 million users. 2015 15million : Open to people 18 and over 1,230 hi5

  5. 12 Virtual Birthday Party Ideas for Teens That Are ... - AOL

    www.aol.com/lifestyle/12-virtual-birthday-party...

    Pro tip: Get this party started by sending each invitee a box of beads and supplies in advance. 8. Live Stream a Magic Show. It might sound a little too hokey for the likes of a disenchanted teen ...

  6. Woozworld - Wikipedia

    en.wikipedia.org/wiki/Woozworld

    The service is designed for teenagers, and the average age of users being between 12 and 25. The Innovation Exchange listed Woozworld as one of the most innovative Canadian technology companies in 2011, and About.com awarded it with the 2012 Readers' Choice Award for Best Website for Teens: Gaming and Virtual Worlds.

  7. SmallWorlds - Wikipedia

    en.wikipedia.org/wiki/SmallWorlds

    SmallWorlds was free to play and join, with a requirement to be at least 13 years of age. It was designed to be teenage friendly, being more casual and less provocative than Second Life . [4] This game brought teenagers and people from all over the world, in terms of playing with people from different areas in life.

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