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  2. Video games in the Philippines - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_the_Philippines

    Game development industry. The Philippines is a minor player regarding the game development industry. In 2011, it was reported that the local industry only has a 0.02% market share of the $90 billion global industry. The majority of the game development industry is focused on outsourcing to foreign companies rather than creation of local ...

  3. Video games in the United States - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_the_United...

    The American video game industry is the largest video game industry in the world. According to a 2020 study released by the Entertainment Software Association, the yearly economic output of the American video game industry in 2019 was $90.3 billion, supporting over 429,000 American jobs. With an average yearly salary of about $121,000, the ...

  4. Category:Video gaming by country - Wikipedia

    en.wikipedia.org/wiki/Category:Video_gaming_by...

    C. Video gaming in Cameroon ‎ (1 C) Video gaming in Canada ‎ (4 C, 5 P) Video gaming in Chile ‎ (3 C) Video gaming in China ‎ (10 C, 5 P) Video gaming in Colombia ‎ (1 C, 1 P) Video gaming in Croatia ‎ (3 C) Video gaming in Cyprus ‎ (3 C) Video gaming in the Czech Republic ‎ (6 C, 8 P)

  5. Anino Games - Wikipedia

    en.wikipedia.org/wiki/Anino_Games

    Established in November 2001, Anino Entertainment is a third-party game developer of PC and console games. In 2003, Anino released the first Filipino-made game, Anito: Defend A Land Enraged, a single-player role-playing game for the PC. Anito placed the Philippines on the video game industry world map and won two international awards: 2003 ...

  6. Why the video game industry feels smaller than ever - AOL

    www.aol.com/finance/why-video-game-industry...

    In 2023, the state of the video game market is, “big and getting bigger.” So why, from a player perspective, does it feel like the industry is… shrinking?

  7. 2000s in video games - Wikipedia

    en.wikipedia.org/wiki/2000s_in_video_games

    The sixth generation of video games officially began in 1998 with the introduction of the short-lived Dreamcast, which was discontinued in 2001. Sega announced that they would no longer produce video game consoles after two straight underperforming consoles and became a third-party developer. The PlayStation 2 was released in 2000 and became ...

  8. Games industry ‘poised for upswing’ after stinging declines ...

    www.aol.com/finance/games-industry-poised...

    The video game industry is on the cusp of a turnaround after a tumultuous few years that saw sales come back down to earth from the lofty heights they reached during the early days of the pandemic.

  9. The state of the video game industry today - AOL

    www.aol.com/2016/06/23/the-state-of-the-video...

    More people are playing video games than ever before. In just a few short years the gaming industry has changed dramatically and this may only be the start. The state of the video game industry today