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  2. Mental chronometry - Wikipedia

    en.wikipedia.org/wiki/Mental_chronometry

    Mental chronometry is the scientific study of processing speed or reaction time on cognitive tasks to infer the content, duration, and temporal sequencing of mental operations. Reaction time (RT; also referred to as " response time ") is measured by the elapsed time between stimulus onset and an individual's response on elementary cognitive ...

  3. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    Display lag is a phenomenon associated with most types of liquid crystal displays (LCDs) like smartphones and computers and nearly all types of high-definition televisions (HDTVs). It refers to latency, or lag between when the signal is sent to the display and when the display starts to show that signal. This lag time has been measured as high ...

  4. Software performance testing - Wikipedia

    en.wikipedia.org/wiki/Software_performance_testing

    Software performance testing. In software quality assurance, performance testing is in general a testing practice performed to determine how a system performs in terms of responsiveness and stability under a particular workload. [1] It can also serve to investigate, measure, validate or verify other quality attributes of the system, such as ...

  5. OBD-II PIDs - Wikipedia

    en.wikipedia.org/wiki/OBD-II_PIDs

    OBD-II PIDs (On-board diagnostics Parameter IDs) are codes used to request data from a vehicle, used as a diagnostic tool.. SAE standard J1979 defines many OBD-II PIDs. All on-road vehicles and trucks sold in North America are required to support a subset of these codes, primarily for state mandated emissions inspections.

  6. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    By convention, this is a 1.05x multiplier. [4] For instance, a monitor with a horizontal scanning frequency of 96 kHz at a resolution of 1280 × 1024 results in a refresh rate of 96,000 ÷ (1024 × 1.05) ≈ 89 Hz (rounded down). CRT refresh rates have historically been an important factor in video game programming.

  7. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    Response time 0.01 ms [14] to less than 1 μs, [15] but limited by phosphor decay time (around 5 ms) [16] 1–8 ms typical (according to manufacturer data), older units could be as slow as 35 ms [17] Typically less than 0.01 ms, as low as 2 μs, [14] [18] but limited by phosphor decay time (around 5 ms) Estimates varying from under 0.01 ms to ...

  8. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  9. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency (engineering) Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online ...