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  2. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    Refresh rate. The refresh rate, also known as vertical refresh rate or vertical scan rate in reference to terminology originating with the cathode-ray tubes (CRTs), is the number of times per second that a raster-based display device displays a new image. This is independent from frame rate, which describes how many images are stored or ...

  3. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    Typically less than 0.01 ms, as low as 2 μs, [14] [18] but limited by phosphor decay time (around 5 ms) Estimates varying from under 0.01 ms to as low as 1 μs. [19] [20] Frame rate (refresh rate) 60–85 fps typically, some CRTs can go even higher (200 fps at reduced resolution [21]); internally, display refreshed at input frame rate speed

  4. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    Front and rear views of the TVM MD-3 cathode ray tube monitor (Enhanced Graphics Adapter era). Note the DE-9 connector, cryptic mode switch, contrast and brightness controls at front, and the V-Size and V-Hold knobs at rear, which allow the control of the scaling and signal to CRT refresh rate synchronization respectively.

  5. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  6. Flicker fusion threshold - Wikipedia

    en.wikipedia.org/wiki/Flicker_fusion_threshold

    Flicker fusion threshold. The flicker fusion threshold, also known as critical flicker frequency or flicker fusion rate, is the frequency at which a flickering light appears steady to the average human observer. It is a concept studied in vision science, more specifically in the psychophysics of visual perception.

  7. Computer monitor - Wikipedia

    en.wikipedia.org/wiki/Computer_monitor

    In LCDs it is the number of times the image can be changed per second, expressed in hertz (Hz). Determines the maximum number of frames per second (FPS) a monitor is capable of showing. Maximum refresh rate is limited by response time. Response time is the time a pixel in a monitor takes to change between two shades. The particular shades ...

  8. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    Display lag is a phenomenon associated with most types of liquid crystal displays (LCDs) like smartphones and computers and nearly all types of high-definition televisions (HDTVs). It refers to latency, or lag between when the signal is sent to the display and when the display starts to show that signal. This lag time has been measured as high ...

  9. Multisync monitor - Wikipedia

    en.wikipedia.org/wiki/Multisync_monitor

    Multisync monitor. A multiple-sync ( multisync) monitor, also known as a multiscan or multimode monitor, is a raster-scan analog video monitor that can properly synchronise with multiple horizontal and vertical scan rates. [ 1][ 2] In contrast, fixed frequency monitors can only synchronise with a specific set of scan rates.