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  2. Card counting - Wikipedia

    en.wikipedia.org/wiki/Card_counting

    Design and selection of systems. The primary goal of a card counting system is to assign point values to each card that roughly correlate to the card's "effect of removal" or EOR (that is, the effect a single card has on the house advantage once removed from play), thus enabling the player to gauge the house advantage based on the composition of cards still to be dealt.

  3. Card reading (bridge) - Wikipedia

    en.wikipedia.org/wiki/Card_reading_(Bridge)

    Card reading (Bridge) In contract bridge, card reading (or counting the hand) is the process of inferring which remaining cards are held by each opponent. The reading is based on information gained in the bidding and the play to previous tricks. [1] The technique is used by the declarer and defenders primarily to determine the probable suit ...

  4. Ninety-nine (addition card game) - Wikipedia

    en.wikipedia.org/wiki/Ninety-nine_(addition_card...

    Ninety-nine is a simple card game based on addition and reportedly popular among the Romani people. [1] It uses one or more standard decks of Anglo-American playing cards in which certain ranks have special properties, and can be played by any number of players. During the game, the value of each card played is added to a running total which is ...

  5. Shuffle track - Wikipedia

    en.wikipedia.org/wiki/Shuffle_track

    Shuffle track. Shuffle tracking is an advantage gambling technique where a player tracks certain cards or sequences of cards through a series of shuffles. Shuffle tracking is typically done in blackjack games, although it can be done in other card games. Games with simple shuffles are generally easier to shuffle track than games with ...

  6. Josephus problem - Wikipedia

    en.wikipedia.org/wiki/Josephus_problem

    Josephus problem. In computer science and mathematics, the Josephus problem (or Josephus permutation) is a theoretical problem related to a certain counting-out game. Such games are used to pick out a person from a group, e.g. eeny, meeny, miny, moe . A drawing for the Josephus problem sequence for 500 people and skipping value of 6.

  7. Nerts - Wikipedia

    en.wikipedia.org/wiki/Nerts

    The Nerts pile is a 13-card pile that players try to get rid of cards from one at a time, from the top of the pile, into available Lake or River destinations. The first player or team to successfully get rid of their Nerts pile calls or shouts "Nerts". Once "Nerts" is called all play for that hand stops. In a hand, players or teams earn points ...

  8. Wisconsin Card Sorting Test - Wikipedia

    en.wikipedia.org/wiki/Wisconsin_Card_Sorting_Test

    Purpose. measure frontal lobe dysfunction. The Wisconsin Card Sorting Test ( WCST) is a neuropsychological test of set-shifting, which is the capability to show flexibility when exposed to changes in reinforcement. [1] [2] The WCST was written by David A. Grant and Esta A. Berg.

  9. Twenty-One Card Trick - Wikipedia

    en.wikipedia.org/wiki/Twenty-One_Card_Trick

    The Twenty-One Card Trick, also known as the 11th card trick or three column trick, is a simple self-working card trick that uses basic mathematics to reveal the user's selected card. The game uses a selection of 21 cards out of a standard deck. These are shuffled and the player selects one at random. The cards are then dealt out face up in ...

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