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  2. Using more than 1 ScreenGui? - Scripting Support - Roblox

    devforum.roblox.com/t/using-more-than-1-screengui/1179958

    Brickman808 (NonFunctionalProgram) April 21, 2021, 1:40pm #5. @Jackscarlett 's answer says that using multiple ScreenGui’s improves performance. It is also a nice opportunity to separate functionality. For example, an inventory system should have its own ScreenGui and should not be located in a Frame of ScreenGui that represents all your GUIs.

  3. Splitted Screen aka Multiple Cameras - Engine Features - Roblox

    devforum.roblox.com/t/splitted-screen-aka-multiple-cameras/53944

    Split screen may be possible to to potential optimizations (even old consoles supported it), but I’m not sure about arbitrary cameras rendered across the scene (what multiple cameras are usually requested for). 3 Likes. Etheroit (Etheroit) September 27, 2017, 6:45pm #6. Exactly.

  4. Optimizing UI performance by using multiple ScreenGui's ... -...

    devforum.roblox.com/t/optimizing-ui-performance-by-using-multiple-screenguis/...

    Roblox optimizes the best they can on their end. What you should focus more on is, for example, the number of meshes in your game. In addition to performance, organization would be better via multiple Screen GUIs. You can have Shop GUI, an inventory GUI, a perks GUI, etc. It keeps everything sorted like how folders do it.

  5. Roblox Microsoft Application Cursor Drifts Offscreen

    devforum.roblox.com/t/roblox-microsoft-application-cursor-drifts-offscreen/2633500

    According to MS docs, it looks like Roblox should use the API to switch to relative or “null” mouse movement, with the cursor interpreted as in the center of the screen. When the user takes an action that moves the app into a relative 3-D object/scene manipulation mode, the app must: Ignore default mouse handling. Enable relative mouse ...

  6. How to use dual screens with roblox studio

    devforum.roblox.com/t/how-to-use-dual-screens-with-roblox-studio/421462

    If you want some inspiration, take a look at this. To add on to what @t_eknik said, the tab you want to drag is the highlighted one when you’re in the script editor. In this case, “LocalScript”. Ah, yes. Thank you very much, I nearly forgot. Not quite sure where to put this question, but I thought scripting support is the most reasonable ...

  7. Multiple Monitor Issue (Move?) - Game Design Support - Roblox

    devforum.roblox.com/t/multiple-monitor-issue-move/621373

    Greetings. I have 2 monitors which i use. Monitor 2 is the monitor Roblox keeps opening on which I do not want happening. Monitor one is the correct main display I was Roblox opening on. Roblox keeps opening on the wrong monitor. I tried following solutions provided for Roblox, and other games, such as pressing WK > shift > enter. Nothing worked. I have come here to report a bug and hopefully ...

  8. How to play roblox with dual monitor. : r/RobloxHelp - Reddit

    www.reddit.com/r/RobloxHelp/comments/163i0jd/how_to_play_roblox_with_dual_monitor

    I'm on windows 10 and I've been wanting to get on ROBLOX just cus. But when I try to play ROBLOX, my mouse keeps on going to be second monitor. If I want to play a FPS on ROBLOX, I try to look around and shoot people but my mouse goes to my second screen and when I try to shoot or aim, it just goes to my second screen. I need help.

  9. How to have multiple roblox game instances open at the same time

    www.reddit.com/r/RobloxHelp/comments/nrgbh1/how_to_have_multiple_roblox_game...

    If you have Windows 10, you can use the Roblox app from the Microsoft store at the same time as the website downloaded Roblox. If I leave the app version alone for too long it'll stop working right though. Don't tell me to download viruses. Please.

  10. Linking Multiple Guis - Scripting Support - Developer Forum -...

    devforum.roblox.com/t/linking-multiple-guis/1651670

    After looking through the Roblox API Manual as well as messing around in a new baseplate, I almost came to the conclusion that a connection between multiple screen guis isn’t possible but something isn’t adding up. Below is some code from the new baseplate with simple variables that (in theory) should work, yet even with the proper outputs, the player’s screen fails to reflect the ...

  11. Creating proper UI scaling for multiple screen sizes - Roblox

    devforum.roblox.com/t/creating-proper-ui-scaling-for-multiple-screen-sizes/84871

    aka if you set it to RelativeYY all you need to do is work out the .Scale value on the Y axis, and then set the same value into on the X axis and it should remain at an aspect ratio of 1:1. Then to keep the image position central you’d want to set the AnchorPoint to Vector2.new (.5,.5). Yeah this works pretty nicely.