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  2. Artificial bee colony algorithm - Wikipedia

    en.wikipedia.org/wiki/Artificial_Bee_Colony...

    Artificial bee colony (ABC) algorithm is an optimization technique that simulates the foraging behavior of honey bees, and has been successfully applied to various practical problems [citation needed]. ABC belongs to the group of swarm intelligence algorithms and was proposed by Karaboga in 2005. A set of honey bees, called swarm, can ...

  3. Bees algorithm - Wikipedia

    en.wikipedia.org/wiki/Bees_algorithm

    Bees algorithm. In computer science and operations research, the bees algorithm is a population-based search algorithm which was developed by Pham, Ghanbarzadeh et al. in 2005. [1] It mimics the food foraging behaviour of honey bee colonies. In its basic version the algorithm performs a kind of neighbourhood search combined with global search ...

  4. Swarm intelligence - Wikipedia

    en.wikipedia.org/wiki/Swarm_intelligence

    Swarm intelligence ( SI) is the collective behavior of decentralized, self-organized systems, natural or artificial. The concept is employed in work on artificial intelligence. The expression was introduced by Gerardo Beni and Jing Wang in 1989, in the context of cellular robotic systems. [1]

  5. Swarming (honey bee) - Wikipedia

    en.wikipedia.org/wiki/Swarming_(honey_bee)

    Swarming (honey bee) Swarming is a honey bee colony's natural means of reproduction. In the process of swarming, a single colony splits into two or more distinct colonies. [1] Swarming is mainly a spring phenomenon, usually within a two- or three-week period depending on the locale, but occasional swarms can happen throughout the producing season.

  6. List of video game developers - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_developers

    Founded by one of Looking Glass Studios founders. Subsidiary of Zynga; closed in 2011. Acquired by Embracer Group in 2020. [18] Acquired by Electronic Arts in 2007 and closed in 2009. Acquired by Enad Global 7 in 2020. [3] Successor to Clover Studio, and founded by Shinji Mikami, Atsushi Inaba, and Hideki Kamiya .

  7. Toy - Wikipedia

    en.wikipedia.org/wiki/Toy

    A toy or plaything is an object that is used primarily to provide entertainment. Simple examples include toy blocks, board games, and dolls. Toys are often designed for use by children, although many are designed specifically for adults and pets. Toys can provide utilitarian benefits, including physical exercise, cultural awareness, or academic ...

  8. Swarm behaviour - Wikipedia

    en.wikipedia.org/wiki/Swarm_behaviour

    Swarm behaviour. A flock of auklets exhibit swarm behaviour. Swarm behaviour, or swarming, is a collective behaviour exhibited by entities, particularly animals, of similar size which aggregate together, perhaps milling about the same spot or perhaps moving en masse or migrating in some direction. It is a highly interdisciplinary topic.

  9. Agent-based model - Wikipedia

    en.wikipedia.org/wiki/Agent-based_model

    v. t. e. An agent-based model ( ABM) is a computational model for simulating the actions and interactions of autonomous agents (both individual or collective entities such as organizations or groups) in order to understand the behavior of a system and what governs its outcomes. It combines elements of game theory, complex systems, emergence ...

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