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  2. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    0–9. 1CC. Abbreviation of one-credit completion or one-coin clear. To complete an arcade (or arcade-style) game without using continues. [1] 1-up. An object that gives the player an extra life (or attempt) in games where the player has a limited number of chances to complete a game or level. [2] 100%.

  3. Balderdash - Wikipedia

    en.wikipedia.org/wiki/Balderdash

    The game begins by all players rolling a die, with the high roll chosen to be the first "dasher". The dasher draws a "definition card" from the supplied box, and rolls the dice to decide which of the words listed there is to be used. Then the dasher writes the definition of the word (as supplied on the card) on a piece of paper.

  4. List of video game genres - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_genres

    Frets on Fire is a music game. Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm. The genre includes dance games such as Dance Dance Revolution and music-based games such as Rock Band and Guitar Hero.

  5. Frindle - Wikipedia

    en.wikipedia.org/wiki/Frindle

    Frindle is a middle-grade American children's novel written by Andrew Clements, illustrated by Brian Selznick, and published by Aladdin Paperbacks in 1996. It was the winner of the 2016 Phoenix Award, which is granted by the Children's Literature Association annually to recognize one English-language children's book published twenty years earlier that did not win a major literary award at the ...

  6. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    v. t. e. Video game design is the process of designing the rules and content of video games in the pre-production stage [1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  7. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    v. t. e. Video game development (sometimes shortened to gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more specialized skills; art includes 3D modeling of objects, character modeling, animation, visual ...

  8. History of video games - Wikipedia

    en.wikipedia.org/wiki/History_of_video_games

    e. The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware ...

  9. Lists of video games - Wikipedia

    en.wikipedia.org/wiki/Lists_of_video_games

    List of Super Cassette Vision games. List of Takara Video Challenger games. List of View-Master Interactive Vision games. List of Tapwave Zodiac games. List of Tomy Tutor games. List of Vectrex games. List of VideoBrain Family Computer games. List of Watara Supervision games. List of XavixPORT games.