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  2. Tic-tac-toe - Wikipedia

    en.wikipedia.org/wiki/Tic-tac-toe

    Tic-tac-toe (American English), noughts and crosses (Commonwealth English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns marking the spaces in a three-by-three grid with X or O. The player who succeeds in placing three of their marks in a horizontal, vertical, or diagonal row is the winner.

  3. Tic-tac-toe variants - Wikipedia

    en.wikipedia.org/wiki/Tic-tac-toe_variants

    Tic-tac-toe is an instance of an m,n,k-game, where two players alternate taking turns on an m × n board until one of them gets k in a row. [1] Harary's generalized tic-tac-toe is an even broader generalization. The game can also be generalized as a n d game. [2] The game can be generalised even further from the above variants by playing on an ...

  4. Template:Tic-Tac-Toe - Wikipedia

    en.wikipedia.org/wiki/Template:Tic-Tac-Toe

    Used to link tic tac toe and its variants Template parameters [Edit template data] This template prefers block formatting of parameters. Parameter Description Type Status state state This parameter may be used to set the template's initial visibility: if "collapsed" the content is hidden and only the title bar is visible (with [show] link), if "expanded" the content and title bar are fully ...

  5. How to Win Tic-Tac-Toe: The Strategies You Need to Master - AOL

    www.aol.com/win-tic-tac-toe-strategies-190027489...

    Tic tac toe is a classic game. How to win tic tac toe requires strategic thinking and planning to win the game or force a draw. When you’re the first one up, there is a simple strategy on how to ...

  6. Solved game - Wikipedia

    en.wikipedia.org/wiki/Solved_game

    Perfect play. In game theory, perfect play is the behavior or strategy of a player that leads to the best possible outcome for that player regardless of the response by the opponent. Perfect play for a game is known when the game is solved. [ 1] Based on the rules of a game, every possible final position can be evaluated (as a win, loss or draw).

  7. Gomoku - Wikipedia

    en.wikipedia.org/wiki/Gomoku

    The rule of "swap after 1st move" is a variant of the freestyle gomoku rule, and is mostly played in China. The game can be played on a 19×19 or 15×15 board. As per the rule, once the first player places a black stone on the board, the second player has the right to swap colors. The rest of the game proceeds as freestyle gomoku.

  8. List of skateboarding terms - Wikipedia

    en.wikipedia.org/wiki/List_of_skateboarding_terms

    Goofy-foot: A skater who more comfortably rides with the right foot leading. Grind: Riding on a curb, railing, or other surface using one or both truck axles. Hardflip: Instead of the board spinning backside, the trick is performed by doing a kickflip and having the board spin frontside.

  9. Hales–Jewett theorem - Wikipedia

    en.wikipedia.org/wiki/Hales–Jewett_theorem

    A typical combinatorial line would be the word 2x, which corresponds to the line 21, 22, 23; another combinatorial line is xx, which is the line 11, 22, 33. (Note that the line 13, 22, 31, while a valid line for the game tic-tac-toe, is not considered a combinatorial line.)

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