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  2. SketchUp - Wikipedia

    en.wikipedia.org/wiki/SketchUp

    Free. In November 2017, SketchUp Free was released as a web-based application which replaces SketchUp Make. Drawings can be saved to the cloud, saved locally as a native SKP file, or exported as an STL file. Compared to Make, SketchUp Free does not support extensions, creation and editing of materials. The product is not for commercial use.

  3. 2017 in video games - Wikipedia

    en.wikipedia.org/wiki/2017_in_video_games

    SuperData similarly estimated the global video game market in 2017 was around $108.4 billion, driven heavily by free-to-play mobile and computer games. Analyst firm Sensor Tower, which tracks revenue within the mobile industry, reported that of the $58.6 billion in total revenues in 2017, $48.3 billion came from mobile games.

  4. RPG Maker - Wikipedia

    en.wikipedia.org/wiki/RPG_Maker

    RPG Maker, known in Japan as RPG Tsukūru (RPGツクール, sometimes romanized as RPG Tkool), is a series of programs for the development of role-playing video games (RPGs) with story-driven elements, created by the Japanese group ASCII, succeeded by Enterbrain, and then by Gotcha Gotcha Games.

  5. Crackdown (video game) - Wikipedia

    en.wikipedia.org/wiki/Crackdown_(video_game)

    Crackdown (video game) Crackdown. (video game) Crackdown is a 2007 action-adventure game developed by Realtime Worlds and published by Microsoft Game Studios for the Xbox 360. Crackdown was conceived by Realtime Worlds ' founder, David Jones, who also created Grand Theft Auto and Lemmings. [2]

  6. Warez scene - Wikipedia

    en.wikipedia.org/wiki/Warez_scene

    Warez scene. The Warez scene, often referred to as The Scene, [1] is a worldwide, underground, organized network of pirate groups specializing in obtaining and illegally releasing digital media for free before their official sale date. [2] The Scene distributes all forms of digital media, including computer games, movies, TV shows, music, and ...

  7. List of commercial failures in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_commercial...

    As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...

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