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  2. ReShade

    reshade.me

    ReShade. Advanced post-processing everywhere. Download. ReShade is a generic post-processing injector for games and video software developed by crosire. Imagine your favorite game with ambient occlusion, real depth of field effects, color correction and more ... ReShade exposes an automated and generic way to access both frame color and depth ...

  3. 5.0 - ReShade Forum

    reshade.me/releases/7749-5-0

    ReShade 5.0 is a major rewrite of the underlying architecture (again, yay), for improved performance, easier maintenance and future feature additions and most importantly, an all new, extremely powerful add-on API. Note that even though ReShade went through a lot of changes in the background, as a user you don't have to worry, as everything ...

  4. 3.0 - ReShade Forum

    reshade.me/releases/2341-3-0

    ReShade 3.0 is a major rewrite of the project, featuring an in-game GUI and so much more. Change values on-the-fly, see ideas take shape immediately, create and load presets from within the game, etc. Installation and usage has never been easier. Just point the setup tool to the game you want to install ReShade to and you're done. Changelog 3.0.0:

  5. 6.0 - ReShade Forum

    reshade.me/releases/9236-6-0

    6.0.0: Features: Added localization (currently with translations for Bulgarian, English, French, German, Japanese, Simplified Chinese) Added OpenXR support. Added support for resolving MSAA depth buffers in D3D9 (using RESZ), D3D12, OpenGL and Vulkan (when supported by the driver)

  6. 5.8 - ReShade Forum

    reshade.me/releases/8700-5-8

    Changelog 5.8.0: Features: Added support for calling "reshade::api::effect_runtime::render_effects()" with a render target resource of different dimensions than the back buffer

  7. 5.9 - ReShade Forum

    reshade.me/releases/8973-5-9

    Changed HLSL implementation of ReShade FX "sincos" intrinsic to actually use "sincos" Changed missing image file warning to an error; Changed function signature of "ReShadeGetBasePath" export; Renamed several ReShade API types and methods (without breaking binary compatibility) Reduced overhead of "bind_descriptor_tables" event in D3D12

  8. 6.1 - ReShade Forum

    reshade.me/releases/9394-6-1

    Changelog. 6.1.0: Features: Added builtin add-on that synchronizes preset between effect runtime instances/windows (this is enabled in VR by default, so that changes in the desktop window are automatically synchronized to VR) Added Korean translation. Added option to show current preset name in OSD window.

  9. ReShade Shaders Repository Index

    reshade.me/forum/shader-discussion/6140-reshade-shaders-repository-index

    ReShade Shaders Repository Index. Since 4.5.3 version, crosire added support for multiple shader repositories to download from github. and sometimes people get struggled to find another custom shaders which available outside. so, this is a thread which containing reshade custom shaders github repositories that i found.

  10. Marty McFly's Ambient Obscurance (MXAO) with IL - Reshade

    reshade.me/forum/shader-presentation/1874-marty-mc

    Overview. MXAO is a SSAO algorithm designed to be the perfect replacement for faulty AO implementations in modern games. To spice things up, it can also calculate Indirect Lighting. The performance and scalability allows almost GI-like scenes in some cases. Most noteable features are: 1.

  11. 4.4 - ReShade Forum

    reshade.me/releases/5923-4-4

    4.4.0: Added EXPERIMENTAL support for Vulkan. To use, install with setup tool as usual, but run the game via the batch file it generates. If game uses a launcher, install ReShade to the launcher instead of the game executable (only for Vulkan)! <game name>_with_reshade.bat. Added D3D12/Vulkan depth buffer detection (based on work by thalixte)