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  2. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    Game creation system. A game creation system ( GCS) is a consumer-targeted game engine and a set of specialized design tools, and sometimes also a light scripting language, engineered for the rapid iteration of user-derived video games . Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or ...

  3. APA style - Wikipedia

    en.wikipedia.org/wiki/APA_style

    v. t. e. APA style (also known as APA format) is a writing style and format for academic documents such as scholarly journal articles and books. It is commonly used for citing sources within the field of behavioral and social sciences, including sociology, education, nursing, criminal justice, anthropology, and psychology.

  4. Roblox - Wikipedia

    en.wikipedia.org/wiki/Roblox

    Type. Game creation system, massively multiplayer online game. Roblox ( / ˈroʊblɒks / ROH-bloks) is an online game platform and game creation system developed by Roblox Corporation that allows users to program and play games created by themselves or other users.

  5. Construct (game engine) - Wikipedia

    en.wikipedia.org/wiki/Construct_(game_engine)

    Available in. English. Type. Game creation system. License. Proprietary. Website. www .construct .net. Construct is an HTML5 -based 2D video game engine developed by Scirra Ltd. [ 4][ 5] It is aimed primarily at non-programmers, [ 6] allowing quick creation of games through visual programming.

  6. Game design - Wikipedia

    en.wikipedia.org/wiki/Game_design

    Game design is the process of creating and shaping the mechanics, systems and rules of a game. Games can be created for entertainment, education, exercise or experimental purposes. Additionally, elements and principles of game design can be applied to other interactions, in the form of gamification.

  7. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    Video game design is the process of designing the rules and content of video games in the pre-production stage [ 1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  8. Surakarta - Wikipedia

    en.wikipedia.org/wiki/Surakarta

    Surakarta (Javanese: ꦯꦸꦫꦏꦂꦠ, Pegon: سوراكارتا), known colloquially as Solo (Javanese: ꦱꦭ; Sálá), is a major city in Central Java, Indonesia.The 46.72 km 2 (18.04 sq mi) city [3] adjoins Karanganyar Regency and Boyolali Regency to the north, Karanganyar Regency and Sukoharjo Regency to the east and west, and Sukoharjo Regency to the south. [4]

  9. Unreal Engine - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine

    Unreal Engine ( UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal. Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.

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