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Simple and Fast Multimedia Library (SFML) is a cross-platform software development library designed to provide a simple application programming interface (API) to various multimedia components in computers. It is written in C++ with bindings available for Ada, C, Crystal, D, Euphoria, Go, Java, Julia, .NET, Nim, OCaml, Python, Ruby, and Rust. [3]
Eclipse (software) Eclipse is an integrated development environment (IDE) used in computer programming. [ 5] It contains a base workspace and an extensible plug-in system for customizing the environment. It is the second-most-popular IDE for Java development, and, until 2016, was the most popular. [ 6]
Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers write once, run anywhere ( WORA ), [ 16] meaning that compiled Java code can run on all platforms that support Java without the ...
OpenJDK (Open Java Development Kit) is a free and open-source implementation of the Java Platform, Standard Edition (Java SE). [2] It is the result of an effort Sun Microsystems began in 2006. The implementation is licensed under the GPL-2.0-only with a linking exception .
Simple DirectMedia Layer ( SDL) is a cross-platform software development library designed to provide a hardware abstraction layer for computer multimedia hardware components. Software developers can use it to write high-performance computer games and other multimedia applications that can run on many operating systems such as Android, iOS ...
Java and C++ use different means to divide code into multiple source files. Java uses a package system that dictates the file name and path for all program definitions. Its compiler imports the executable class files. C++ uses a header file source code inclusion system to share declarations between source files.
Java OpenGL ( JOGL) is a wrapper library that allows OpenGL to be used in the Java programming language. [ 1][ 2] It was originally developed by Kenneth Bradley Russell and Christopher John Kline, and was further developed by the Game Technology Group at Sun Microsystems. Since 2010, it has been an independent open-source project under a BSD ...
JNAerator. JNAerator is a computer programming tool for the Java programming language which automatically generates the Java Native Access (JNA) or BridJ code needed to call C, C++ and Objective-C libraries from Java code. It reads in ANSI C header files and emits Java code. Some optional customization can be done through command line options ...