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  2. Game accessibility - Wikipedia

    en.wikipedia.org/wiki/Game_accessibility

    Game accessibility. Within the field of human–computer interaction, accessibility of video games is considered a sub-field of computer accessibility, which studies how software and computers can be made accessible to users with various types of impairments. It can also include tabletop RPGs, board games, and related products. [ 1][ 2]

  3. Least restrictive environment - Wikipedia

    en.wikipedia.org/wiki/Least_restrictive_environment

    Because the law does not clearly state to what degree the least restrictive environment is, courts have had to interpret the LRE principle. In a landmark case interpreting IDEA's predecessor statute (EHA), Daniel R.R. v. State Board of Education (1989), it was determined that students with disabilities have a right to be included in both academic and extracurricular programs of general education.

  4. AbleGamers - Wikipedia

    en.wikipedia.org/wiki/AbleGamers

    AbleGamers was founded by Mark Barlet in 2004 after his best friend, Stephanie Walker, began losing the ability to control a computer mouse due to multiple sclerosis. Barlet and Walker used video games as a way of socializing and maintaining their close friendship. AbleGamers was created with the goal of assisting people with disabilities to ...

  5. Assistive technology - Wikipedia

    en.wikipedia.org/wiki/Assistive_technology

    Disability. Assistive technology (AT) is a term for assistive, adaptive, and rehabilitative devices for people with disabilities and the elderly. Disabled people often have difficulty performing activities of daily living (ADLs) independently, or even with assistance. ADLs are self-care activities that include toileting, mobility (ambulation ...

  6. Inclusion (education) - Wikipedia

    en.wikipedia.org/wiki/Inclusion_(education)

    Inclusion has different historical roots/background which may be integration of students with severe disabilities in the US (who may previously been excluded from schools or even lived in institutions) [7] [8] [9] or an inclusion model from Canada and the US (e.g., Syracuse University, New York) which is very popular with inclusion teachers who believe in participatory learning, cooperative ...

  7. Individuals with Disabilities Education Act - Wikipedia

    en.wikipedia.org/wiki/Individuals_with...

    v. t. e. The Individuals with Disabilities Education Act (IDEA) is a piece of American legislation that ensures students with a disability are provided with a Free Appropriate Public Education (FAPE) that is tailored to their individual needs. IDEA was previously known as the Education for All Handicapped Children Act (EHA) from 1975 to 1990.

  8. Computer accessibility - Wikipedia

    en.wikipedia.org/wiki/Computer_accessibility

    Computer accessibility refers to the accessibility of a computer system to all people, regardless of disability type or severity of impairment. The term accessibility is most often used in reference to specialized hardware or software, or a combination of both, designed to enable the use of a computer by a person with a disability or impairment ...

  9. Strategy video game - Wikipedia

    en.wikipedia.org/wiki/Strategy_video_game

    Strategy is a major video game genre that emphasizes thinking and planning over direct instant action in order to achieve victory. [1] Although many types of video games can contain strategic elements, as a genre, strategy games are most commonly defined as those with a primary focus on high-level strategy, logistics and resource management.