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Game accessibility. Within the field of human–computer interaction, accessibility of video games is considered a sub-field of computer accessibility, which studies how software and computers can be made accessible to users with various types of impairments. It can also include tabletop RPGs, board games, and related products. [ 1][ 2]
The Paralympic Games or Paralympics, also known as the Games of the Paralympiad, is a periodic series of international multisport events involving athletes with a range of disabilities. There are Winter and Summer Paralympic Games, which since the 1988 Summer Olympics in Seoul, South Korea, have been held shortly after the corresponding Olympic ...
Least Restrictive Environment in Physical Education. The Individuals with Disabilities Education Act (IDEA) describes physical education as a critical component for all individuals ages three to twenty-one. Students with disabilities must be placed in the Least Restrictive Environment (LRE) in order to receive appropriate education based on the ...
AbleGamers Foundation. The AbleGamers Foundation (also known as The AbleGamers Charity) is an American nonprofit organization dedicated to improving accessibility in the video game space, enabling more people with disabilities to be able to play video games. [1] [2] The charity creates resources, assists individuals in getting the peripherals ...
Web accessibility, or eAccessibility, [ 1] is the inclusive practice of ensuring there are no barriers that prevent interaction with, or access to, websites on the World Wide Web by people with physical disabilities, situational disabilities, and socio-economic restrictions on bandwidth and speed. When sites are correctly designed, developed ...
Inclusion has different historical roots/background which may be integration of students with severe disabilities in the US (who may previously been excluded from schools or even lived in institutions) [7] [8] [9] or an inclusion model from Canada and the US (e.g., Syracuse University, New York) which is very popular with inclusion teachers who believe in participatory learning, cooperative ...
Assistive technology ( AT) is a term for assistive, adaptive, and rehabilitative devices for people with disabilities and the elderly. Disabled people often have difficulty performing activities of daily living (ADLs) independently, or even with assistance. ADLs are self-care activities that include toileting, mobility (ambulation), eating ...
Strategy guide. Strategy guides are instruction books that contain hints or complete solutions to specific video games. The line between strategy guides and video game walkthroughs is somewhat blurred, with the former often containing or being written around the latter. Strategy guides are often published in print, both in book form and also as ...