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Markus Alexej Persson ( / ˈmɑːrkəs ˈpɪərsən / ⓘ, Swedish: [ˈmǎrkɵs ˈpæ̌ːʂɔn] ⓘ; born 1 June 1979), also known as " Notch ", [ 3] is a Swedish video game programmer and designer. He is the creator of the video game Minecraft, which since its release has become the best-selling video game in history. He founded the video game ...
Steam is a video game digital distribution service and storefront managed by Valve. It was launched as a software client in September 2003 to provide game updates automatically for Valve's games and expanded to distributing third-party titles in late 2005. Steam offers various features, like game server matchmaking with Valve Anti-Cheat ...
Zachtronics LLC is an American video game developer, best known for engineering-oriented puzzle video games and programming games. Zachtronics was founded by Zach Barth in 2000, who serves as its lead designer. [ 1] Some of their games include SpaceChem, Infinifactory, TIS-100, and Shenzhen I/O. Infiniminer (2009) inspired the creation of ...
The Yogscast team held their own panel at MineCon 2011, [3] [15] where they showcased some of the work of the Minecraft community. Following the event, the group came under fire from Minecraft creator Markus Persson, who stated that he would no longer work with the group, citing use of profanity and unprofessional behaviour. [16]
The Steam release was originally suggested by Mojang producer Daniel Kaplan, and the opportunity was used to learn the process, which Pettersson describes as "surprisingly straightforward", noting that Mojang parent company Microsoft had no issues with licensing and trademarking Crown and Council for release on Steam.
Mojang Studios[ a] is a Swedish video game developer based in Stockholm. The studio is best known for developing the sandbox and survival game Minecraft, the best-selling video game of all time . Mojang Studios was founded by the independent video game designer Markus Persson in 2009 as Mojang Specifications for Minecraft ' s development.
[49] [50] Other concerns identified included that being able to mod the game was a reason why players bought the game on PC in the first place, and a worry that newbie modders would not be able to stand on the shoulders of giants by modding pre-existing mods, and that mod teams would become unworkable. [42]
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