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  2. Reader Rabbit Playtime for Baby - Wikipedia

    en.wikipedia.org/.../Reader_Rabbit_Playtime_for_Baby

    Mode (s) Single-player. Reader Rabbit Playtime for Baby is an educational video game, part of the Reader Rabbit series, developed by Mattel Interactive and published by The Learning Company in 1999. The game was designed for children aged 9 to 24 months as a software called "Lapware". [2] The game also comes with an extra CD containing songs.

  3. Baby Einstein - Wikipedia

    en.wikipedia.org/wiki/Baby_Einstein

    Website. BabyEinstein.com. Baby Einstein (stylized as baby einstein) is an American franchise and line of multimedia products, including home video programs, CDs, books, flash cards, toys, and baby gear that specialize in interactive activities for infants and toddlers under three years old, created by Julie Aigner-Clark.

  4. List of video games notable for negative reception - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games...

    Criteria. The list is not comprehensive, but represents the most visible examples of games principally recognized for their enduring negative reception, or in the case of titles such as Final Fantasy XIV, No Man's Sky, and Cyberpunk 2077, at their original launch before they were reworked with content updates through patches.

  5. Timeline of online video - Wikipedia

    en.wikipedia.org/wiki/Timeline_of_online_video

    Time period. Key developments in online video web sight. 1974–1992. Development of practical video coding standards. The development of the discrete cosine transform (DCT) lossy compression method leads to the first practical video formats, H.261 and MPEG, initially used for online video conferencing . 1993–2004.

  6. First generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/First_generation_of_video...

    t. e. In the history of video games, the first generation era refers to the video games, video game consoles, and handheld video game consoles available from 1972 to 1983. Notable consoles of the first generation include the Odyssey series (excluding the Magnavox Odyssey 2 ), the Atari Home Pong, [ 1] the Coleco Telstar series and the Color TV ...

  7. Crunch (video games) - Wikipedia

    en.wikipedia.org/wiki/Crunch_(video_games)

    Crunch (video games) In the video game industry, crunch (or crunch culture) is compulsory overtime during the development of a game. Crunch is common in the industry and can lead to work weeks of 65–80 hours for extended periods of time, often uncompensated beyond the normal working hours. [1] It is often used as a way to cut the costs of ...

  8. 2022 in video games - Wikipedia

    en.wikipedia.org/wiki/2022_in_video_games

    In the video game industry, 2022 saw the lingering effects of the COVID-19 pandemic on the industry, slowing hardware sales for most of the year as well as development delays for major titles. The industry continued its trend of acquisitions and mergers, highlighted by Microsoft announcing its plan to acquire Activision Blizzard for nearly $69 ...

  9. List of best-selling video games - Wikipedia

    en.wikipedia.org/wiki/List_of_best-selling_video...

    e. This is a list of video games that have sold the highest number of software units worldwide. The best-selling video game to date is Minecraft, a sandbox game released by Mojang in November 2011 for a wide range of PC, mobile and console platforms, selling more than 300 million copies across all platforms. Grand Theft Auto V and EA's Tetris ...