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  2. Among Us - Wikipedia

    en.wikipedia.org/wiki/Among_Us

    Multiplayer. Among Us is a 2018 online multiplayer social deduction game developed and published by American game studio Innersloth. The game allows for cross-platform play; it was released on iOS and Android devices in June 2018 and on Windows later that year in November. It was ported to the Nintendo Switch in December 2020 and on the ...

  3. Among Us VR - Wikipedia

    en.wikipedia.org/wiki/Among_Us_VR

    Among Us VR is a social deduction video game developed by Schell Games, Innersloth, and Robot Teddy. The game is a virtual reality version of Among Us. It was published by Innersloth in November 2022 for Quest 2 and Windows via several SteamVR -supported headsets. A PlayStation 5 version via the PlayStation VR2 was released in December 2023.

  4. Clickolding - Wikipedia

    en.wikipedia.org/wiki/Clickolding

    It is among the first video games to be funded by Outersloth, a new indie label created by Innersloth. [1] Game director Xalavier Nelson Jr. described Clickolding as "a dark incremental narrative game about tally counters, motels, and uncomfortable vulnerability with people you don't wish to fully know." Outersloth's official website would ...

  5. List of most-played mobile games by player count - Wikipedia

    en.wikipedia.org/wiki/List_of_most-played_mobile...

    Most-played mobile games by player count (with at least 50 million) Game As of Player count [a] Release date Publisher(s) Ref. Candy Crush Saga: March 24, 2023: 500 million April 12, 2012: King [1] Call of Duty: Mobile: May 2021: 500 million downloads [b] October 1, 2019: Activision [2] Among Us: November 2020: 485 million [c] June 15, 2018 ...

  6. InnerSloth Unveils 'Among Us' Roadmap for 2022 - AOL

    www.aol.com/news/innersloth-unveils-among-us...

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  7. 2020 in video games - Wikipedia

    en.wikipedia.org/wiki/2020_in_video_games

    The video game industry in general was boosted by the pandemic, since people under pandemic lockdowns were forced to stay home, with video games becoming a popular pastime. Total spending in video games grew to US$33.7 billion in the United States during the first nine months of 2020 compared to US$27.9 billion for the same period in 2019. [87]

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