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  2. Development of Grand Theft Auto V - Wikipedia

    en.wikipedia.org/wiki/Development_of_Grand_Theft...

    Development of. Grand Theft Auto V. Rockstar North 's former studio in Edinburgh, Scotland, where Grand Theft Auto V ' s development was overseen. A team of approximately 1,000 people developed Grand Theft Auto V over several years. Rockstar Games released the action-adventure game in September 2013 for PlayStation 3 and Xbox 360, in November ...

  3. Grand Theft Auto V - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Auto_V

    Grand Theft Auto Vis an action-adventure game[2]played from either a third-person[3]or first-person perspective. [b]Players complete missions—linear scenarios with set objectives—to progress through the story.[5] Outside of the missions, players may freely roamthe open world.

  4. Rockstar Advanced Game Engine - Wikipedia

    en.wikipedia.org/wiki/Rockstar_Advanced_Game_Engine

    The Rockstar Advanced Game Engine ( RAGE) is a proprietary game engine of Rockstar Games, developed by the RAGE Technology Group division of Rockstar San Diego (formerly Angel Studios). Since its first game, Rockstar Games Presents Table Tennis in 2006, released for the Xbox 360 and Wii, the engine has been used by Rockstar Games's internal ...

  5. Instead of using film, this artist prints photos onto living ...

    www.aol.com/instead-using-film-artist-prints...

    In her four-chapter series called “The Pigment Change,” rather than developing photos on photographic paper, she prints them directly onto plants. “I just put a negative on top of the leaf ...

  6. Timeline of computing 1990–1999 - Wikipedia

    en.wikipedia.org/wiki/Timeline_of_computing_1990...

    Grand Theft Auto and Quake 2 were released while Lara Croft returned in Tomb Raider II. As standards for graphics kept increasing, 3D graphics cards were beginning to become mandatory for game players. January 8 Intel released Pentium MMX, 166 and 200 MHz versions.

  7. Mipmap - Wikipedia

    en.wikipedia.org/wiki/Mipmap

    Mipmap. In computer graphics, mipmaps (also MIP maps) or pyramids [1] [2] [3] are pre-calculated, optimized sequences of images, each of which is a progressively lower resolution representation of the previous. The height and width of each image, or level, in the mipmap is a factor of two smaller than the previous level.

  8. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    A widely used de facto standard, introduced with XGA-2 and other early "multiscan" graphics cards and monitors, with an unusual aspect ratio of 5:4 (1.25:1) instead of the more common 4:3 (1. 3:1), meaning that even 4:3 pictures and video will appear letterboxed on the narrower 5:4 screens. This is generally the native resolution—with ...

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