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The settlement consists of $245 million in customer refunds that are intended to cover the costs of unwanted in-game items like outfits, emotes, or V-Bucks — the game's virtual currency. Epic ...
In 2020, Epic Games announced it would accept direct payments on the mobile app version of Fortnite. The move briefly allowed the company to circumvent Google and Apple’s in-app fees on purchases.
Epic Games, Inc. v. Apple Inc. was a lawsuit brought by Epic Games against Apple in August 2020 in the United States District Court for the Northern District of California, related to Apple's practices in the iOS App Store. Epic Games specifically had challenged Apple's restrictions on apps from having other in-app purchasing methods outside of ...
Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, Maryland. Following its first commercial video game release, ZZT (1991), the company became Epic MegaGames ...
Google is a lawsuit brought by Epic Games against Google in August 2020 in the Northern District of California. [ 1] Filed concurrently with Epic Games v. Apple, Epic had challenged Google's monopolistic practices on its Google Play Store on Android devices. A jury trial was held in November and December 2023, after which the jury found for ...
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Fortnite Battle Royale is a free-to-play battle royale video game developed and published by Epic Games. It is a companion game to Fortnite: Save the World, a cooperative survival game with construction elements. It was initially released in early access on September 26, 2017, for macOS, PlayStation 4, Windows, and Xbox One, followed by ports ...
In August 2020, Epic Games updated their Fortnite Battle Royale game app on both Apple's App Store and Google's Google Play to include its own storefront that offered a 20% discount on V-Bucks, the in-game currency, if players bought through there rather than through the app stores' storefront, both which take a 30% revenue cut of the sale.