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Yahoo! Messenger (sometimes abbreviated Y!M) was an advertisement -supported instant messaging client and associated protocol provided by Yahoo!. Yahoo! Messenger was provided free of charge and could be downloaded and used with a generic "Yahoo ID" which also allowed access to other Yahoo! services, such as Yahoo! Mail.
MSN Messenger. MSN Messenger (also known colloquially simply as MSN [2] [3] ), later rebranded as Windows Live Messenger, was a cross-platform instant-messaging client developed by Microsoft. [4] It connected to the now-discontinued Microsoft Messenger service and, in later versions, was compatible with Yahoo! Messenger and Facebook Messenger.
AIM (software) AIM ( AOL Instant Messenger, sometimes stylized as aim) was an instant messaging and presence computer program created by AOL, which used the proprietary OSCAR instant messaging protocol and the TOC protocol to allow registered users to communicate in real time. AIM was popular by the late 1990s, in United States and other ...
This is an alphabetic list of defunct instant messaging platforms, showing the name, when it was discontinued and the type of client. AOL Instant Messenger, 1997–2017; aMSN, 2002–2012; BBM, 2005–2019; ChatON, 2011–2015; Emesene, 2013 – MSNP (Microsoft Notification Protocol or Mobile Status Notification Protocol) Empathy; Fetion ...
2017: AOL officially shutters its Instant Messenger platform after a 20-year run. It also announces the inception of Oath, Verizon's new digital umbrella, bringing AOL, Yahoo, HuffPost, Engadget ...
SmarterChild was an intelligent agent or "bot" developed by ActiveBuddy, Inc., with offices in New York and Sunnyvale. [citation needed] It was widely distributed across global instant messaging networks. [citation needed] SmarterChild became very popular, attracting over 30 million Instant Messenger "buddies" on AIM (AOL) and MSN and Yahoo ...
Instant messaging ( IM) technology is a type of online chat allowing immediate transmission of messages over the Internet or another computer network. Messages are typically transmitted between two or more parties, when each user inputs text and triggers a transmission to the recipient (s), who are all connected on a common network. [1]
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