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  2. Massively multiplayer online game - Wikipedia

    en.wikipedia.org/wiki/Massively_multiplayer...

    e. A massively multiplayer online game ( MMOG or more commonly MMO) is an online video game with a large number of players to interact in the same online game world. [1] MMOs usually feature a huge, persistent open world, although there are games that differ. These games can be found for most network-capable platforms, including the personal ...

  3. List of massively multiplayer online real-time strategy games

    en.wikipedia.org/wiki/List_of_massively...

    MMORTSs are large multi-user games that take place in perpetual online worlds with hundreds or thousands of other players. Business models [ edit ] MMORTSs today use a wide range of business models, from completely free of charge (no strings attached) or advertise funded to various kinds of payment plans.

  4. List of massively multiplayer online role-playing games

    en.wikipedia.org/wiki/List_of_massively...

    This is a selected list of massively multiplayer online role-playing games (MMORPGs). MMORPGs are large multi-user games that take place in perpetual online worlds with a great number of other players. In most MMORPGs each player controls an avatar that interacts with other players, completes tasks to gain experience, and acquires items.

  5. Category:Massively multiplayer online games - Wikipedia

    en.wikipedia.org/wiki/Category:Massively...

    A massively multiplayer online game (MMOG) is a type of computer game that enables hundreds or thousands of players to simultaneously interact in a game world they are connected to via the Internet. See also list of MMOGs .

  6. List of massively multiplayer online games - Wikipedia

    en.wikipedia.org/wiki/List_of_massively...

    Browser games with 3D rendering. Battlestar Galactica Online. Dark Orbit (Since 2015) Dead Frontier. Family Guy Online. Fragoria. Free Realms. RuneScape. Tanki Online.

  7. History of massively multiplayer online games - Wikipedia

    en.wikipedia.org/wiki/History_of_massively...

    The first commercial MMORPG (although what constitutes "massive" requires qualification when discussing mid-1980s mainframes) was Island of Kesmai designed by Kelton Flinn and John Taylor. This roguelike game became available in 1985 for $12.00 per hour via the CompuServe online service and supported up to one hundred players.

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