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  2. Geometry Dash - Wikipedia

    en.wikipedia.org/wiki/Geometry_Dash

    Geometry Dash is a side-scrolling music platforming game series developed by Robert Topala. The game was released on 13 August 2013 on iOS and Android, and the Windows and macOS versions on 22 December 2014. In Geometry Dash, players control the movement of an icon and navigate music-based levels while avoiding obstacles such as spikes.

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    2D-based level geometry, sprites, and particles, uses clever methods to give illusion of 3D depth. id Tech 2 Quake engine: C: 1999 QuakeC: Yes 3D Windows, Linux, macOS: Quake: GPL-2.0-or-later: Also termed the Quake engine. First true 3D id Tech engine. id Tech 2.5 Quake II engine: C: 2001 C: Yes 3D Windows, Linux, macOS: Quake II: GPL-2.0-or-later

  4. The Impossible Game - Wikipedia

    en.wikipedia.org/wiki/The_Impossible_Game

    The objective of the game is to guide a cube over spikes and pits. There are 5 levels in the game (2 in iOS and Android normal versions), four of which with original music. In Normal Mode, If the player dies in this mode, the level starts over. In Practice Mode, flags (checkpoints) can be placed. If the player dies in this mode, the player ...

  5. Best jobs for retirees and mature workers: 10 second-act ...

    www.aol.com/best-jobs-for-retirees-161843598.html

    More than 627,000 older Americans work as secretaries or administrative assistants — not including legal, medical and executive assistants — with a median age of 48.5 years and a median annual ...

  6. Talk:Geometry Dash - Wikipedia

    en.wikipedia.org/wiki/Talk:Geometry_Dash

    to "Geometry Dash is a music platforming video game developed by Swedish developer Robert Topala, also known as RobTop, that was released on August 13, 2013 on iOS and Android." - change "In addition to the original game, 3 other spin-off games in the series have been made: Geometry Dash Meltdown, Geometry Dash World, and Geometry Dash SubZero."

  7. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    A game creation system ( GCS) is a consumer-targeted game engine and a set of specialized design tools, and sometimes also a light scripting language, engineered for the rapid iteration of user-derived video games . Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game ...

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