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  2. Aimlabs - Wikipedia

    en.wikipedia.org/wiki/Aimlabs

    Mode (s) Single-player. Aimlabs, formerly Aim Lab, is an aim-training shooter game released on June 16, 2023. It was developed and published by State Space Labs, Inc.. It allows players to practice and optimize their gameplay in a first or third-person shooter setting. It is available for the Windows, Xbox, Android, and iOS operating systems.

  3. Sydney 2000 (video game) - Wikipedia

    en.wikipedia.org/wiki/Sydney_2000_(video_game)

    Sydney 2000 is the official video game of the Games of the XXVII Olympiad, hosted by Sydney, Australia in 2000. Developed by Attention to Detail and published by Eidos Interactive, it was released for the PlayStation, Microsoft Windows and Dreamcast. There were versions developed for the Nintendo 64 and Game Boy Color, but both versions were ...

  4. Mental chronometry - Wikipedia

    en.wikipedia.org/wiki/Mental_chronometry

    Mental chronometry is the scientific study of processing speed or reaction time on cognitive tasks to infer the content, duration, and temporal sequencing of mental operations. Reaction time (RT; also referred to as " response time ") is measured by the elapsed time between stimulus onset and an individual's response on elementary cognitive ...

  5. n-back - Wikipedia

    en.wikipedia.org/wiki/N-back

    n -back. The n-back task is a continuous performance task that is commonly used as an assessment in psychology and cognitive neuroscience to measure a part of working memory and working memory capacity. [1] The n -back was introduced by Wayne Kirchner in 1958. [2]

  6. Quick time event - Wikipedia

    en.wikipedia.org/wiki/Quick_time_event

    Pressing the X button can stop Wikipe-tan from missing the football. In video games, a quick time event ( QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt. It allows for limited control of the game character during cut scenes ...

  7. Posner cueing task - Wikipedia

    en.wikipedia.org/wiki/Posner_cueing_task

    Posner cueing task. The Posner cueing task, also known as the Posner paradigm, is a neuropsychological test often used to assess attention. Formulated by Michael Posner, [1] it assesses a person's ability to perform an attentional shift. It has been used and modified to assess disorders, focal brain injury, and the effects of both on spatial ...

  8. Trainer (games) - Wikipedia

    en.wikipedia.org/wiki/Trainer_(games)

    Trainer (games) Game trainers are programs made to modify memory of a computer game thereby modifying its behavior using addresses and values, in order to allow cheating. It can "freeze" a memory address disallowing the game from lowering or changing the information stored at that memory address (e.g. health meter, ammo counter, etc.) or ...

  9. Big Brain Academy (video game) - Wikipedia

    en.wikipedia.org/wiki/Big_Brain_Academy_(video_game)

    The heavier the brain, the smarter the brain is or the better its reaction time. There is no single game mechanism to Big Brain Academy; as it is an assortment of puzzles with no one puzzle having greater priority than the other. Solving puzzles adds to the brain mass, while failing puzzles reduces the brain mass.