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  2. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    The history of game making begins with the development of the first video games, although which video game is the first depends on the definition of video game. The first games created had little entertainment value, and their development focus was separate from user experience—in fact, these games required mainframe computers to play them. [43]

  3. Video game programmer - Wikipedia

    en.wikipedia.org/wiki/Video_game_programmer

    A game programmer is a software engineer, programmer, or computer scientist who primarily develops codebases for video games or related software, such as game development tools. Game programming has many specialized disciplines, all of which fall under the umbrella term of "game programmer". [ 1][ 2] A game programmer should not be confused ...

  4. Video game developer - Wikipedia

    en.wikipedia.org/wiki/Video_game_developer

    A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. [ 1 ] [ 2 ] A game developer can range from one person who undertakes all tasks [ 3 ] to a large business with employee responsibilities split between individual disciplines, such as programmers ...

  5. Video game industry - Wikipedia

    en.wikipedia.org/wiki/Video_game_industry

    The video game industry is the tertiary and quaternary sectors of the entertainment industry that specialize in the development, marketing, distribution, monetization and consumer feedback of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. [1] The video game industry has grown from niche to ...

  6. Crunch (video games) - Wikipedia

    en.wikipedia.org/wiki/Crunch_(video_games)

    In the video game industry, crunch (or crunch culture) is compulsory overtime during the development of a game. Crunch is common in the industry and can lead to work weeks of 65–80 hours for extended periods of time, often uncompensated beyond the normal working hours. [ 1] It is often used as a way to cut the costs of game development, a ...

  7. History of video games - Wikipedia

    en.wikipedia.org/wiki/History_of_video_games

    The modern video game industry grew out of the concurrent development of the first arcade video game and the first home video game console in the early 1970s in the United States. The arcade video game industry grew out of the pre-existing arcade game industry, which was previously dominated by electro-mechanical games (EM games).

  8. Markus Persson - Wikipedia

    en.wikipedia.org/wiki/Markus_Persson

    Markus Alexej Persson ( / ˈmɑːrkəs ˈpɪərsən / ⓘ, Swedish: [ˈmǎrkɵs ˈpæ̌ːʂɔn] ⓘ; born 1 June 1979), also known as " Notch ", [ 3] is a Swedish video game programmer and designer. He is the creator of the video game Minecraft, which since its release has become the best-selling video game in history. He founded the video game ...

  9. Video game publisher - Wikipedia

    en.wikipedia.org/wiki/Video_game_publisher

    A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer . They often finance the development, sometimes by paying a video game developer (the publisher calls this external development) and sometimes by paying an internal staff of ...