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  2. Build (game engine) - Wikipedia

    en.wikipedia.org/wiki/Build_(game_engine)

    The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms. Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...

  4. Open 3D Engine - Wikipedia

    en.wikipedia.org/wiki/Open_3D_Engine

    Open 3D Engine is a free and open-source 3D game engine developed by Open 3D Foundation, a subsidiary of the Linux Foundation, [3] and distributed under the Apache 2.0 open source license. [4] The initial version of the engine is an updated version of Amazon Lumberyard , [ 5 ] contributed by Amazon Games .

  5. List of freeware first-person shooters - Wikipedia

    en.wikipedia.org/wiki/List_of_freeware_first...

    This is a list of some of the most popular freeware and free and open-source software first-person shooter games. Realistic environments, fast arcade game play, many game modes. Single/Multiplayer. Improves AssaultCube. Single/Multiplayer. Science fiction, with single or multiplayer modes. Quake style multiplayer deathmatch.

  6. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  7. Blood (video game) - Wikipedia

    en.wikipedia.org/wiki/Blood_(video_game)

    Blood is a 3D first-person shooter video game developed by Monolith Productions and published by GT Interactive and developed using Ken Silverman’s Build engine.The shareware version was released for MS-DOS on March 7, 1997, [1] while the full version was later released on May 21 in North America, [2] and June 20 in Europe.

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