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  2. Gamebryo - Wikipedia

    en.wikipedia.org/wiki/Gamebryo

    Gamebryo (/ ɡ eɪ m. b r iː oʊ /; gaym-BREE-oh; formerly NetImmerse until 2003) is a game engine developed by Gamebase Co., Ltd. and Gamebase USA, that incorporates a set of tools and plugins including run-time libraries, [1] supporting video game developers for numerous cross-platform game titles in a variety of genres, and served as a basis for the Creation Engine.

  3. Creation Engine - Wikipedia

    en.wikipedia.org/wiki/Creation_Engine

    License. Proprietary. Creation Engine is a 3D video game engine created by Bethesda Game Studios based on the Gamebryo engine. The Creation Engine has been used to create role-playing video games such as The Elder Scrolls V: Skyrim, Fallout 4, and Fallout 76. A new iteration of the engine, Creation Engine 2, was used to create Starfield.

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    The first game using Source 2, Dota 2, was ported over from the original Source engine. One of The Lab's minigame Robot Repair uses Source 2 engine while rest of seven uses Unity's engine. Spring: C++: C, C++, Java/JVM, Lua, Python: Yes 3D Windows, Linux, macOS: Balanced Annihilation, Zero-K: GPL-2.0-or-later: RTS, simulated events, OpenGL ...

  5. Gamebase USA now an authorized middleware developer for Wii U

    www.aol.com/news/2013-01-29-gamebase-usa-now-an...

    Gamebase USA CEO Davide Brame added, "We are excited to be a middleware developer for such an innovative system as the Wii U console. The Gamebryo engine has been utilized by a long legacy of Wii ...

  6. Category:Gamebryo games - Wikipedia

    en.wikipedia.org/wiki/Category:Gamebryo_games

    Eden Eternal. El Shaddai: Ascension of the Metatron. The Elder Scrolls IV: Knights of the Nine. The Elder Scrolls IV: Oblivion. The Elder Scrolls IV: Shivering Isles. Empire Earth II. Empire Earth III. Epic Mickey. Epic Mickey 2: The Power of Two.

  7. Development of The Elder Scrolls IV: Oblivion - Wikipedia

    en.wikipedia.org/wiki/Development_of_The_Elder...

    A new engine was envisioned, one which would take advantage of advanced lighting and shader routines, like high-dynamic-range rendering and specular mapping. The final product was shipped with an engine formed of a mixture of in-house tech and Numerical Design Limited's Gamebryo engine, [63] "tricked out" in collaboration with Bethesda's ...

  8. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the releases of Half-Life: Source, Counter-Strike: Source, and Half-Life 2. It is most well-known for its usage by Valve, but the engine has been used both by small teams and individuals to create modifications of Valve games, [1] and other ...

  9. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    List of game engine recreations. Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a ...