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  2. Epic Games v. Apple - Wikipedia

    en.wikipedia.org/wiki/Epic_Games_v._Apple

    Epic Games, Inc. v. Apple Inc. was a lawsuit brought by Epic Games against Apple in August 2020 in the United States District Court for the Northern District of California, related to Apple's practices in the iOS App Store. Epic Games specifically had challenged Apple's restrictions on apps from having other in-app purchasing methods outside of ...

  3. FTL: Faster Than Light - Wikipedia

    en.wikipedia.org/wiki/FTL:_Faster_Than_Light

    FTL: Faster Than Light. FTL: Faster Than Light is a roguelite game created by indie developer Subset Games, which was released for Microsoft Windows, macOS and Linux in September 2012. [2] In the game, the player controls the crew of a single spacecraft, holding critical information to be delivered to an allied fleet, while being pursued by a ...

  4. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    Refresh rate. The refresh rate, also known as vertical refresh rate or vertical scan rate in reference to terminology originating with the cathode-ray tubes (CRTs), is the number of times per second that a raster-based display device displays a new image. This is independent from frame rate, which describes how many images are stored or ...

  5. ‘A serious violation’: Why Apple just killed off Epic’s EU ...

    www.aol.com/finance/serious-violation-why-apple...

    Apple is very likely to fail in its attempts to undermine Europe's new Digital Markets Act antitrust law.

  6. Response time (technology) - Wikipedia

    en.wikipedia.org/wiki/Response_time_(technology)

    Response time is the amount of time a pixel in a display takes to change. It is measured in milliseconds (ms). Lower numbers mean faster transitions and therefore fewer visible image artifacts. Display monitors with long response times would create display motion blur around moving objects, making them unacceptable for rapidly moving images.

  7. Response time compensation - Wikipedia

    en.wikipedia.org/wiki/Response_Time_Compensation

    Response time compensation for liquid-crystal displays is also known as "Overdrive". LCDs moderate light flow by rotating liquid crystal molecules to various alignments where they transmit more or less light depending on the electrical setting at each individual pixel . The speed at which these liquid crystal molecules rotate is relatively slow ...

  8. Today's Wordle Answer, Hint for #1096 on Wednesday ... - AOL

    www.aol.com/todays-wordle-answer-hint-1096...

    Today's Wordle Answer for #1096 on Wednesday, June 19, 2024. Today's Wordle answer on Wednesday, June 19, 2024, is TERSE. How'd you do?

  9. Real-time strategy - Wikipedia

    en.wikipedia.org/wiki/Real-time_strategy

    v. t. e. Real-time strategy ( RTS) is a subgenre of strategy video games that does not progress incrementally in turns, [1] but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market Dune II in the ...