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  2. Mental chronometry - Wikipedia

    en.wikipedia.org/wiki/Mental_chronometry

    Mental chronometry is the scientific study of processing speed or reaction time on cognitive tasks to infer the content, duration, and temporal sequencing of mental operations. Reaction time (RT; also referred to as " response time ") is measured by the elapsed time between stimulus onset and an individual's response on elementary cognitive ...

  3. Best response - Wikipedia

    en.wikipedia.org/wiki/Best_response

    In game theory, the best response is the strategy (or strategies) which produces the most favorable outcome for a player, taking other players' strategies as given ( Fudenberg & Tirole 1991, p. 29; Gibbons 1992, pp. 33–49). The concept of a best response is central to John Nash's best-known contribution, the Nash equilibrium, the point at ...

  4. Sport stacking - Wikipedia

    en.wikipedia.org/wiki/Sport_stacking

    Sport stacking. A 1–10–1 being upstacked with blue HY cups in cycle. Sport stacking, also known as cup stacking or speed stacking, is an individual and team sport that involves stacking 9–12 specially designed cups in predetermined sequences as quickly as possible. The cups are specially designed with holes to allow for air to pass through.

  5. List of video games notable for negative reception - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games...

    In 2007, GamePro named E.T. one of the 52 most important games of all time due to its roles in the 1983 video game crash and the downfall of the seemingly unstoppable Atari. It is the only game to make the list for having a negative impact on the video game industry.

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  7. Quick time event - Wikipedia

    en.wikipedia.org/wiki/Quick_time_event

    Pressing the X button can stop Wikipe-tan from missing the football. In video games, a quick time event ( QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt. It allows for limited control of the game character during cut scenes ...

  8. Reacting games - Wikipedia

    en.wikipedia.org/wiki/Reacting_games

    History. Reacting games developed as a genre of experiential education games in the United States in the late 1990s from work done by Mark Carnes at Barnard College. The prototype for these games is the Reacting to the Past series originally published by Pearson-Longman and currently published by W. W. Norton & Company and the Reacting Consortium Press.

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    www.aol.com/games/play/masque-publishing/bubble-zone

    Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.