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  2. List of open-source video games - Wikipedia

    en.wikipedia.org/wiki/List_of_open-source_video...

    This is a list of notable open-source video games. Open-source video games are assembled from and are themselves open-source software, including public domain games with public domain source code. This list also includes games in which the engine is open-source but other data (such as art and music) is under a more restrictive license.

  3. Friday Night Funkin' - Wikipedia

    en.wikipedia.org/wiki/Friday_Night_Funkin'

    The game's main playable character, Boyfriend. Friday Night Funkin' is a rhythm game in which the player controls a character called Boyfriend, who must defeat a series of opponents in order to continue dating his significant other, Girlfriend. The player must pass multiple levels, referred to as "Weeks" in-game, containing three songs each.

  4. List of applications using Lua - Wikipedia

    en.wikipedia.org/wiki/List_of_applications_using_Lua

    Friday Night Funkin': Psych Engine (Link to engine Wikipedia page required.) uses Lua for stage building, so-called "modcharts" and multi song functionality, such as editing HUD or adding more functions. [8] Foldit, a science-oriented game in protein folding, uses Lua for user scripts. Some of those scripts have been the aim of an article in ...

  5. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    List of game engine recreations. Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a ...

  6. Haxe - Wikipedia

    en.wikipedia.org/wiki/Haxe

    Haxe is a general-purpose programming language supporting object-oriented programming, generic programming, and various functional programming constructs. Features such as iterations, exceptions, and reflective programming (code reflection) are also built-in functions of the language and libraries.

  7. PhysX - Wikipedia

    en.wikipedia.org/wiki/PhysX

    PhysX is an open-source [ 1] realtime physics engine middleware SDK developed by Nvidia as a part of Nvidia GameWorks software suite . Initially, video games supporting PhysX were meant to be accelerated by PhysX PPU ( expansion cards designed by Ageia ). However, after Ageia's acquisition by Nvidia, dedicated PhysX cards have been discontinued ...

  8. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    The first game using Source 2, Dota 2, was ported over from the original Source engine. One of The Lab's minigame Robot Repair uses Source 2 engine while rest of seven uses Unity's engine. Spring: C++: C, C++, Java/JVM, Lua, Python: Yes 3D Windows, Linux, macOS: Balanced Annihilation, Zero-K: GPL-2.0-or-later: RTS, simulated events, OpenGL ...

  9. PsycINFO - Wikipedia

    en.wikipedia.org/wiki/PsycINFO

    www .apa .org /pubs /databases /psycinfo /coverage .aspx. PsycINFO is a database of abstracts of literature in the field of psychology. It is produced by the American Psychological Association and distributed on the association's APA PsycNET and through third-party vendors. It is the electronic version of the now-ceased Psychological Abstracts.