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  2. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    A field of view. In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment. It is typically measured as an angle, although whether this angle is the horizontal, vertical, or diagonal component of the field of view varies from ...

  3. How to survive in Fracture, VALORANT's newest map - AOL

    www.aol.com/news/survive-fracture-valorant-new...

    VALORANT's newest map, Fracture, is finally here!. The game's seventh map notably deviates from the map design principles used in older maps, which can make trying it out it an intimidating ...

  4. Strafing (video games) - Wikipedia

    en.wikipedia.org/wiki/Strafing_(video_games)

    List of FPSs. List of free FPSs. List of MMOFPSs. v. t. e. Strafing in video games is a maneuver which involves moving a controlled character or entity sideways relative to the direction it is facing. This may be done for a variety of reasons, depending on the type of game; for example, in a first-person shooter, strafing would allow one to ...

  5. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    FPS 1. An abbreviation for first-person shooter. 2. An abbreviation for frames per second. See frame rate. frag To kill or achieve a kill in a game against a player or non-player opponent. [65] See also gib. frame rate A measure of the rendering speed of a video game's graphics, typically in frames per second (FPS). frame-perfect

  6. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Netcode. Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers. Players often infer "bad netcodes" when they experience lag or when their inputs are dropped. Common causes of such issues include high latency between server and client ...

  7. Tactical shooter - Wikipedia

    en.wikipedia.org/wiki/Tactical_shooter

    v. t. e. A tactical shooter is a sub-genre of first- and third-person shooters, associated with using strategy, planning, and tactics in gameplay, as well as the realistic simulations of ballistics, firearm mechanics, physics, stamina, and low time to kill. Dating back to strategy games from the late 1980s, the genre first rose to prominence in ...

  8. High Precision Event Timer - Wikipedia

    en.wikipedia.org/wiki/High_Precision_Event_Timer

    High Precision Event Timer. The High Precision Event Timer ( HPET) is a hardware timer available in modern x86-compatible personal computers. Compared to older types of timers available in the x86 architecture, HPET allows more efficient processing of highly timing-sensitive applications, such as multimedia playback and OS task switching.

  9. Real-time strategy - Wikipedia

    en.wikipedia.org/wiki/Real-time_strategy

    v. t. e. Real-time strategy ( RTS) is a subgenre of strategy video games that does not progress incrementally in turns, [1] but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market Dune II in the ...