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  2. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] ( HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher. HLSL is analogous to the GLSL shading ...

  3. CUDA - Wikipedia

    en.wikipedia.org/wiki/CUDA

    CUDA. In computing, CUDA (originally Compute Unified Device Architecture) is a proprietary [1] parallel computing platform and application programming interface (API) that allows software to use certain types of graphics processing units (GPUs) for accelerated general-purpose processing, an approach called general-purpose computing on GPUs ...

  4. Mk 12 Special Purpose Rifle - Wikipedia

    en.wikipedia.org/wiki/Mk_12_Special_Purpose_Rifle

    700 m (770 yd) Feed system. 20- or 30-round STANAG magazine [1] The United States Navy Mk 12 MOD 0/1/H Special Purpose Rifle ( SPR) is a designated marksman rifle that was in service with United States Special Operations Forces in the designated marksman role until 2017, also designed to be shorter than standard weapons.

  5. AOL Mail

    mail.aol.com/?rp=webmail-std/en-us/basic

    You can find instant answers on our AOL Mail help page. Should you need additional assistance we have experts available around the clock at 800-730-2563.

  6. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  7. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.

  8. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Shaders are simple programs that describe the traits of either a vertex or a pixel. Vertex shaders describe the attributes (position, texture coordinates, colors, etc.) of a vertex, while pixel shaders describe the traits (color, z-depth and alpha value) of a pixel. A vertex shader is called for each vertex in a primitive (possibly after ...

  9. 2024 Olympic golf: Tee times announced for Rounds 1-2 as ...

    www.aol.com/sports/2024-olympic-golf-tee-times...

    Three of the top four ranked players, according to the Official World Golf Ranking — Scottie Scheffler (USA), Rory McIlroy (Ireland) and Ludvig Åberg (Sweden) — will tee off at 4:11 a.m. ET ...